void ClearThings() { chosenCharacters.Clear(); letCharacter = false; currentCharacter = null; sitPositionHolder.Clear(); charCounter = 0; currentKey = ""; ingameUIManager.ClearThingsInGame(); }
void ClearThings() { chosenCharacters.Clear(); letCharacter = false; currentCharacter = null; sitPositionHolder.Clear(); charCounter = 0; currentKey = ""; ingameUIManager.ClearThingsInGame(); }