コード例 #1
0
ファイル: minie_entity.cs プロジェクト: srdgame/wpf_test
 protected virtual void readImpl__(Ice.InputStream inS__)
 {
     inS__.startSlice();
     id__prop = inS__.readString();
     inS__.readObject(new Patcher__(minie.irpc.cm_node_rpc.ice_staticId(), this, 0));
     inS__.readObject(new Patcher__(minie.irpc.cm_user_rpc.ice_staticId(), this, 1));
     host_flag__prop = inS__.readInt();
     inS__.readObject(new Patcher__(minie.irpc.sys_user_rpc.ice_staticId(), this, 2));
     creation_time__prop = inS__.readString();
     inS__.endSlice();
 }
コード例 #2
0
ファイル: minie_entity.cs プロジェクト: srdgame/wpf_test
 public static _System.Collections.Generic.List<minie.irpc.cm_entrance_rpc> read(Ice.InputStream inS__)
 {
     _System.Collections.Generic.List<minie.irpc.cm_entrance_rpc> v__;
     {
         int szx__ = inS__.readAndCheckSeqSize(1);
         v__ = new _System.Collections.Generic.List<minie.irpc.cm_entrance_rpc>(szx__);
         for(int ix__ = 0; ix__ < szx__; ++ix__)
         {
             IceInternal.ListPatcher<minie.irpc.cm_entrance_rpc> spx = new IceInternal.ListPatcher<minie.irpc.cm_entrance_rpc>("::minie::irpc::cm_entrance_rpc", v__, ix__);
             inS__.readObject(spx);
         }
     }
     return v__;
 }
コード例 #3
0
ファイル: minie_entity.cs プロジェクト: srdgame/wpf_test
 protected virtual void readImpl__(Ice.InputStream inS__)
 {
     inS__.startSlice();
     id__prop = inS__.readString();
     inS__.readObject(new Patcher__(minie.irpc.cm_user_friend_rpc.ice_staticId(), this, 0));
     inS__.readObject(new Patcher__(minie.irpc.cm_node_rpc.ice_staticId(), this, 1));
     valid_from_time__prop = inS__.readString();
     valid_to_time__prop = inS__.readString();
     creation_time__prop = inS__.readString();
     inS__.endSlice();
 }
コード例 #4
0
ファイル: minie_entity.cs プロジェクト: srdgame/wpf_test
 protected virtual void readImpl__(Ice.InputStream inS__)
 {
     inS__.startSlice();
     id__prop = inS__.readString();
     name__prop = inS__.readString();
     desc__prop = inS__.readString();
     address__prop = inS__.readString();
     inS__.readObject(new Patcher__(minie.irpc.cm_node_category_rpc.ice_staticId(), this, 0));
     inS__.readObject(new Patcher__(minie.irpc.cm_node_rpc.ice_staticId(), this, 1));
     inS__.readObject(new Patcher__(minie.irpc.sys_user_rpc.ice_staticId(), this, 2));
     creation_time__prop = inS__.readString();
     children__prop = minie.irpc.cm_node_rpc_listHelper.read(inS__);
     groups__prop = minie.irpc.sys_group_rpc_listHelper.read(inS__);
     entrances__prop = minie.irpc.cm_entrance_rpc_listHelper.read(inS__);
     node_users__prop = minie.irpc.cm_node_user_rpc_listHelper.read(inS__);
     inS__.endSlice();
 }
コード例 #5
0
ファイル: minie_entity.cs プロジェクト: srdgame/wpf_test
 protected virtual void readImpl__(Ice.InputStream inS__)
 {
     inS__.startSlice();
     id__prop = inS__.readString();
     creation_time__prop = inS__.readString();
     inS__.readObject(new Patcher__(minie.irpc.cm_user_rpc.ice_staticId(), this, 0));
     inS__.readObject(new Patcher__(minie.irpc.cm_user_rpc.ice_staticId(), this, 1));
     friend_privileges__prop = minie.irpc.cm_friend_privilege_rpc_listHelper.read(inS__);
     inS__.endSlice();
 }
コード例 #6
0
ファイル: minie_entity.cs プロジェクト: srdgame/wpf_test
 protected virtual void readImpl__(Ice.InputStream inS__)
 {
     inS__.startSlice();
     id__prop = inS__.readString();
     inS__.readObject(new Patcher__(minie.irpc.cm_user_rpc.ice_staticId(), this, 0));
     inS__.readObject(new Patcher__(minie.irpc.cm_user_rpc.ice_staticId(), this, 1));
     request_time__prop = inS__.readString();
     inS__.endSlice();
 }
コード例 #7
0
ファイル: minie_entity.cs プロジェクト: srdgame/wpf_test
 protected virtual void readImpl__(Ice.InputStream inS__)
 {
     inS__.startSlice();
     id__prop = inS__.readString();
     mode__prop = inS__.readLong();
     inS__.readObject(new Patcher__(minie.irpc.sys_role_rpc.ice_staticId(), this, 0));
     inS__.readObject(new Patcher__(minie.irpc.sys_permission_rpc.ice_staticId(), this, 1));
     creation_time__prop = inS__.readString();
     valid_thru_time__prop = inS__.readString();
     inS__.endSlice();
 }
コード例 #8
0
ファイル: minie_entity.cs プロジェクト: srdgame/wpf_test
 protected virtual void readImpl__(Ice.InputStream inS__)
 {
     inS__.startSlice();
     id__prop = inS__.readString();
     name__prop = inS__.readString();
     desc__prop = inS__.readString();
     is_system__prop = inS__.readBool();
     inS__.readObject(new Patcher__(minie.irpc.cm_node_rpc.ice_staticId(), this, 0));
     inS__.readObject(new Patcher__(minie.irpc.sys_user_rpc.ice_staticId(), this, 1));
     creation_time__prop = inS__.readString();
     group_users__prop = minie.irpc.sys_user_rpc_listHelper.read(inS__);
     group_roles__prop = minie.irpc.sys_role_rpc_listHelper.read(inS__);
     inS__.endSlice();
 }
コード例 #9
0
ファイル: minie_entity.cs プロジェクト: srdgame/wpf_test
 protected virtual void readImpl__(Ice.InputStream inS__)
 {
     inS__.startSlice();
     id__prop = inS__.readString();
     username__prop = inS__.readString();
     cellphone__prop = inS__.readString();
     password__prop = inS__.readString();
     fullname__prop = inS__.readString();
     code__prop = inS__.readString();
     email__prop = inS__.readString();
     level__prop = inS__.readInt();
     inS__.readObject(new Patcher__(minie.irpc.sys_user_rpc.ice_staticId(), this));
     creation_time__prop = inS__.readString();
     user_groups__prop = minie.irpc.sys_group_rpc_listHelper.read(inS__);
     user_roles__prop = minie.irpc.sys_role_rpc_listHelper.read(inS__);
     inS__.endSlice();
 }