public override void Read(ISerializerStream stream) { base.Read(stream); if (stream.DeepSerialize) { this.CanvasRoot = stream.DeserializeObject <CanvasRootViewModel>("CanvasRoot"); } ; this._UIFlowStatusProperty.SetState(stream.DeserializeString("UIFlowStatus")); }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Life = stream.DeserializeFloat("Life");; if (stream.DeepSerialize) { this.PowerUp = stream.DeserializeObject <PowerUpBaseViewModel>("PowerUp"); } this.Position = stream.DeserializeVector3("Position");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.State = (TodoEditorState)stream.DeserializeInt("State");; if (stream.DeepSerialize) { this.TodoItem = stream.DeserializeObject <TodoItemViewModel>("TodoItem"); } ; this.OriginContent = stream.DeserializeString("OriginContent");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.TodoContent = stream.DeserializeString("TodoContent");; this.PageType = (PageType)stream.DeserializeInt("PageType");; if (stream.DeepSerialize) { this.TodoEditor = stream.DeserializeObject <TodoEditorViewModel>("TodoEditor"); } ; if (stream.DeepSerialize) { this.EventMask = stream.DeserializeObject <EventMaskViewModel>("EventMask"); } ; if (stream.DeepSerialize) { this.TodoItems.Clear(); this.TodoItems.AddRange(stream.DeserializeObjectArray <TodoItemViewModel>("TodoItems")); } }
public override void Read(ISerializerStream stream) { base.Read(stream); if (stream.DeepSerialize) { this.Player = stream.DeserializeObject <PlayerShipViewModel>("Player"); } this.SpawnPoint = stream.DeserializeVector3("SpawnPoint");; this.GameOver = stream.DeserializeBool("GameOver");; this.NotificationText = stream.DeserializeString("NotificationText");; if (stream.DeepSerialize) { this.Asteroids.Clear(); this.Asteroids.AddRange(stream.DeserializeObjectArray <AsteroidViewModel>("Asteroids")); } }
public override void Read(ISerializerStream stream) { base.Read(stream); if (stream.DeepSerialize) { this.CurrentPlayer = stream.DeserializeObject <FPSPlayerViewModel>("CurrentPlayer"); } this.Score = stream.DeserializeInt("Score");; this.Kills = stream.DeserializeInt("Kills");; this.String1 = stream.DeserializeString("String1");; if (stream.DeepSerialize) { this.Enemies.Clear(); this.Enemies.AddRange(stream.DeserializeObjectArray <FPSEnemyViewModel>("Enemies")); } }
public override void Read(ISerializerStream stream) { base.Read(stream); this.IsMoving = stream.DeserializeBool("IsMoving");; this._MovementStateMachineProperty.SetState(stream.DeserializeString("MovementStateMachine")); this.FiringCommand = stream.DeserializeBool("FiringCommand");; this._FireStateMachineProperty.SetState(stream.DeserializeString("FireStateMachine")); this.FireTimeOutElapsed = stream.DeserializeBool("FireTimeOutElapsed");; this.ShouldFire = stream.DeserializeBool("ShouldFire");; this.AsteroidsDestroyed = stream.DeserializeInt("AsteroidsDestroyed");; if (stream.DeepSerialize) { this.Weapon = stream.DeserializeObject <BaseWeaponViewModel>("Weapon"); } this.IsAlive = stream.DeserializeBool("IsAlive");; this.MovementSpeed = stream.DeserializeFloat("MovementSpeed");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Health = stream.DeserializeFloat("Health");; this.Max_Health = stream.DeserializeFloat("Max_Health");; this.AttackSpeed = stream.DeserializeInt("AttackSpeed");; this.Movement = (MoveStyle)stream.DeserializeInt("Movement");; this.Power = stream.DeserializeInt("Power");; this.isAttack = stream.DeserializeBool("isAttack");; this.Action = (ActionStyle)stream.DeserializeInt("Action");; this.MAXROUNDS = stream.DeserializeInt("MAXROUNDS");; this.Physique = stream.DeserializeFloat("Physique");; this.HitPoint = stream.DeserializeInt("HitPoint");; this.WeaponProficieny = stream.DeserializeInt("WeaponProficieny");; this.Dodge = stream.DeserializeFloat("Dodge");; this.Hurt = stream.DeserializeFloat("Hurt");; this.Dead = stream.DeserializeFloat("Dead");; this.InitialMorale = stream.DeserializeInt("InitialMorale");; this.Prestige = stream.DeserializeInt("Prestige");; this.DEBUG = stream.DeserializeBool("DEBUG");; this.counter = stream.DeserializeInt("counter");; this.Counter = stream.DeserializeInt("Counter");; this.UpdatePerRound = stream.DeserializeInt("UpdatePerRound");; this.ElementsPerSecond = stream.DeserializeInt("ElementsPerSecond");; this.WarTimeLimitInSecond = stream.DeserializeInt("WarTimeLimitInSecond");; this.starttime = stream.DeserializeFloat("starttime");; this.TimeStarted = stream.DeserializeBool("TimeStarted");; this.WeaponProficiency = stream.DeserializeInt("WeaponProficiency");; this.moraleStandard = stream.DeserializeInt("moraleStandard");; if (stream.DeepSerialize) this.Opponent = stream.DeserializeObject<EntityViewModel>("Opponent");; this.BattleState = (BattleState)stream.DeserializeInt("BattleState");; this.Career = (Career)stream.DeserializeInt("Career");; this.Moving = stream.DeserializeBool("Moving");; this.Sense = (SenseStyle)stream.DeserializeInt("Sense");; }
public override void Read(ISerializerStream stream) { base.Read(stream); if (stream.DeepSerialize) this.Player = stream.DeserializeObject<CharacterViewModel>("Player"); this._GameFlowStateProperty.SetState(stream.DeserializeString("GameFlowState")); if (stream.DeepSerialize) { this.Coins.Clear(); this.Coins.AddRange(stream.DeserializeObjectArray<CoinViewModel>("Coins")); } }
public override void Read(ISerializerStream stream) { base.Read(stream); if (stream.DeepSerialize) this.Player = stream.DeserializeObject<PlayerShipViewModel>("Player"); this.SpawnPoint = stream.DeserializeVector3("SpawnPoint");; this.GameOver = stream.DeserializeBool("GameOver");; this.NotificationText = stream.DeserializeString("NotificationText");; if (stream.DeepSerialize) { this.Asteroids.Clear(); this.Asteroids.AddRange(stream.DeserializeObjectArray<AsteroidViewModel>("Asteroids")); } }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Life = stream.DeserializeFloat("Life");; if (stream.DeepSerialize) this.PowerUp = stream.DeserializeObject<PowerUpBaseViewModel>("PowerUp"); this.Position = stream.DeserializeVector3("Position");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.IsMoving = stream.DeserializeBool("IsMoving");; this._MovementStateMachineProperty.SetState(stream.DeserializeString("MovementStateMachine")); this.FiringCommand = stream.DeserializeBool("FiringCommand");; this._FireStateMachineProperty.SetState(stream.DeserializeString("FireStateMachine")); this.FireTimeOutElapsed = stream.DeserializeBool("FireTimeOutElapsed");; this.ShouldFire = stream.DeserializeBool("ShouldFire");; this.AsteroidsDestroyed = stream.DeserializeInt("AsteroidsDestroyed");; if (stream.DeepSerialize) this.Weapon = stream.DeserializeObject<BaseWeaponViewModel>("Weapon"); this.IsAlive = stream.DeserializeBool("IsAlive");; this.MovementSpeed = stream.DeserializeFloat("MovementSpeed");; }