public override void Read(ISerializerStream stream) { base.Read(stream); this.Point = stream.DeserializeInt("Point");; this.AddTime = stream.DeserializeFloat("AddTime");; this.Expire = stream.DeserializeFloat("Expire");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.ZoomIndex = stream.DeserializeInt("ZoomIndex");; this.MaxZooms = stream.DeserializeInt("MaxZooms");; this.WeaponType = (WeaponType)stream.DeserializeInt("WeaponType"); this.ReloadTime = stream.DeserializeFloat("ReloadTime");; this.RoundSize = stream.DeserializeInt("RoundSize");; this.MinSpread = stream.DeserializeInt("MinSpread");; this.BurstSize = stream.DeserializeInt("BurstSize");; this.RecoilSpeed = stream.DeserializeFloat("RecoilSpeed");; this.FireSpeed = stream.DeserializeFloat("FireSpeed");; this.BurstSpeed = stream.DeserializeFloat("BurstSpeed");; this.SpreadMultiplier = stream.DeserializeFloat("SpreadMultiplier");; this._StateProperty.SetState(stream.DeserializeString("State")); this.Ammo = stream.DeserializeInt("Ammo");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.FireRate = stream.DeserializeFloat("FireRate");; if (stream.DeepSerialize) { this.Projectiles.Clear(); this.Projectiles.AddRange(stream.DeserializeObjectArray <BaseProjectileViewModel>("Projectiles")); } }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Life = stream.DeserializeFloat("Life");; if (stream.DeepSerialize) { this.PowerUp = stream.DeserializeObject <PowerUpBaseViewModel>("PowerUp"); } this.Position = stream.DeserializeVector3("Position");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.IsMoving = stream.DeserializeBool("IsMoving");; this._MovementStateMachineProperty.SetState(stream.DeserializeString("MovementStateMachine")); this.FiringCommand = stream.DeserializeBool("FiringCommand");; this._FireStateMachineProperty.SetState(stream.DeserializeString("FireStateMachine")); this.FireTimeOutElapsed = stream.DeserializeBool("FireTimeOutElapsed");; this.ShouldFire = stream.DeserializeBool("ShouldFire");; this.AsteroidsDestroyed = stream.DeserializeInt("AsteroidsDestroyed");; if (stream.DeepSerialize) { this.Weapon = stream.DeserializeObject <BaseWeaponViewModel>("Weapon"); } this.IsAlive = stream.DeserializeBool("IsAlive");; this.MovementSpeed = stream.DeserializeFloat("MovementSpeed");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Modifier = stream.DeserializeFloat("Modifier");; this.Description = stream.DeserializeString("Description");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Volume = stream.DeserializeFloat("Volume");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.TimeLimit = stream.DeserializeFloat("TimeLimit");; this.Score = stream.DeserializeInt("Score");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Life = stream.DeserializeFloat("Life");; if (stream.DeepSerialize) this.PowerUp = stream.DeserializeObject<PowerUpBaseViewModel>("PowerUp"); this.Position = stream.DeserializeVector3("Position");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Volume = stream.DeserializeFloat("Volume");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Speed = stream.DeserializeFloat("Speed");; this.DistanceToPlayer = stream.DeserializeFloat("DistanceToPlayer");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Health = stream.DeserializeFloat("Health");; this.Position = stream.DeserializeVector3("Position");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Health = stream.DeserializeFloat("Health");; this.Max_Health = stream.DeserializeFloat("Max_Health");; this.AttackSpeed = stream.DeserializeInt("AttackSpeed");; this.Movement = (MoveStyle)stream.DeserializeInt("Movement");; this.Power = stream.DeserializeInt("Power");; this.isAttack = stream.DeserializeBool("isAttack");; this.Action = (ActionStyle)stream.DeserializeInt("Action");; this.MAXROUNDS = stream.DeserializeInt("MAXROUNDS");; this.Physique = stream.DeserializeFloat("Physique");; this.HitPoint = stream.DeserializeInt("HitPoint");; this.WeaponProficieny = stream.DeserializeInt("WeaponProficieny");; this.Dodge = stream.DeserializeFloat("Dodge");; this.Hurt = stream.DeserializeFloat("Hurt");; this.Dead = stream.DeserializeFloat("Dead");; this.InitialMorale = stream.DeserializeInt("InitialMorale");; this.Prestige = stream.DeserializeInt("Prestige");; this.DEBUG = stream.DeserializeBool("DEBUG");; this.counter = stream.DeserializeInt("counter");; this.Counter = stream.DeserializeInt("Counter");; this.UpdatePerRound = stream.DeserializeInt("UpdatePerRound");; this.ElementsPerSecond = stream.DeserializeInt("ElementsPerSecond");; this.WarTimeLimitInSecond = stream.DeserializeInt("WarTimeLimitInSecond");; this.starttime = stream.DeserializeFloat("starttime");; this.TimeStarted = stream.DeserializeBool("TimeStarted");; this.WeaponProficiency = stream.DeserializeInt("WeaponProficiency");; this.moraleStandard = stream.DeserializeInt("moraleStandard");; if (stream.DeepSerialize) this.Opponent = stream.DeserializeObject<EntityViewModel>("Opponent");; this.BattleState = (BattleState)stream.DeserializeInt("BattleState");; this.Career = (Career)stream.DeserializeInt("Career");; this.Moving = stream.DeserializeBool("Moving");; this.Sense = (SenseStyle)stream.DeserializeInt("Sense");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.FireRate = stream.DeserializeFloat("FireRate");; if (stream.DeepSerialize) { this.Projectiles.Clear(); this.Projectiles.AddRange(stream.DeserializeObjectArray<BaseProjectileViewModel>("Projectiles")); } }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Modifier = stream.DeserializeFloat("Modifier");; this.Description = stream.DeserializeString("Description");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Point = stream.DeserializeInt("Point");; this.AddTime = stream.DeserializeFloat("AddTime");; this.Expire = stream.DeserializeFloat("Expire");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.TimeLimit = stream.DeserializeFloat("TimeLimit");; this.Score = stream.DeserializeInt("Score");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.IsMoving = stream.DeserializeBool("IsMoving");; this._MovementStateMachineProperty.SetState(stream.DeserializeString("MovementStateMachine")); this.FiringCommand = stream.DeserializeBool("FiringCommand");; this._FireStateMachineProperty.SetState(stream.DeserializeString("FireStateMachine")); this.FireTimeOutElapsed = stream.DeserializeBool("FireTimeOutElapsed");; this.ShouldFire = stream.DeserializeBool("ShouldFire");; this.AsteroidsDestroyed = stream.DeserializeInt("AsteroidsDestroyed");; if (stream.DeepSerialize) this.Weapon = stream.DeserializeObject<BaseWeaponViewModel>("Weapon"); this.IsAlive = stream.DeserializeBool("IsAlive");; this.MovementSpeed = stream.DeserializeFloat("MovementSpeed");; }