public override void Read(ISerializerStream stream) { base.Read(stream); this._WavesStateProperty.SetState(stream.DeserializeString("WavesState")); this.WaveKills = stream.DeserializeInt("WaveKills");; this.KillsToNextWave = stream.DeserializeInt("KillsToNextWave");; this.CurrentWave = stream.DeserializeInt("CurrentWave");; this.SpawnWaitSeconds = stream.DeserializeInt("SpawnWaitSeconds");; this.EnemiesSpawned = stream.DeserializeInt("EnemiesSpawned");; }
public override void Read(ISerializerStream stream) { base.Read(stream); if (stream.DeepSerialize) { this.CurrentPlayer = stream.DeserializeObject <FPSPlayerViewModel>("CurrentPlayer"); } this.Score = stream.DeserializeInt("Score");; this.Kills = stream.DeserializeInt("Kills");; this.String1 = stream.DeserializeString("String1");; if (stream.DeepSerialize) { this.Enemies.Clear(); this.Enemies.AddRange(stream.DeserializeObjectArray <FPSEnemyViewModel>("Enemies")); } }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Point = stream.DeserializeInt("Point");; this.AddTime = stream.DeserializeFloat("AddTime");; this.Expire = stream.DeserializeFloat("Expire");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.ActerId = stream.DeserializeInt("ActerId");; this.Ready = stream.DeserializeBool("Ready");; this.IsLocal = stream.DeserializeBool("IsLocal");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.CurrentWeaponIndex = stream.DeserializeInt("CurrentWeaponIndex");; if (stream.DeepSerialize) { this.Weapons.Clear(); this.Weapons.AddRange(stream.DeserializeObjectArray <FPSWeaponViewModel>("Weapons")); } }
public override void Read(ISerializerStream stream) { base.Read(stream); this.State = (TodoEditorState)stream.DeserializeInt("State");; if (stream.DeepSerialize) { this.TodoItem = stream.DeserializeObject <TodoItemViewModel>("TodoItem"); } ; this.OriginContent = stream.DeserializeString("OriginContent");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.IsMoving = stream.DeserializeBool("IsMoving");; this._MovementStateMachineProperty.SetState(stream.DeserializeString("MovementStateMachine")); this.FiringCommand = stream.DeserializeBool("FiringCommand");; this._FireStateMachineProperty.SetState(stream.DeserializeString("FireStateMachine")); this.FireTimeOutElapsed = stream.DeserializeBool("FireTimeOutElapsed");; this.ShouldFire = stream.DeserializeBool("ShouldFire");; this.AsteroidsDestroyed = stream.DeserializeInt("AsteroidsDestroyed");; if (stream.DeepSerialize) { this.Weapon = stream.DeserializeObject <BaseWeaponViewModel>("Weapon"); } this.IsAlive = stream.DeserializeBool("IsAlive");; this.MovementSpeed = stream.DeserializeFloat("MovementSpeed");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.ZoomIndex = stream.DeserializeInt("ZoomIndex");; this.MaxZooms = stream.DeserializeInt("MaxZooms");; this.WeaponType = (WeaponType)stream.DeserializeInt("WeaponType"); this.ReloadTime = stream.DeserializeFloat("ReloadTime");; this.RoundSize = stream.DeserializeInt("RoundSize");; this.MinSpread = stream.DeserializeInt("MinSpread");; this.BurstSize = stream.DeserializeInt("BurstSize");; this.RecoilSpeed = stream.DeserializeFloat("RecoilSpeed");; this.FireSpeed = stream.DeserializeFloat("FireSpeed");; this.BurstSpeed = stream.DeserializeFloat("BurstSpeed");; this.SpreadMultiplier = stream.DeserializeFloat("SpreadMultiplier");; this._StateProperty.SetState(stream.DeserializeString("State")); this.Ammo = stream.DeserializeInt("Ammo");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.TodoContent = stream.DeserializeString("TodoContent");; this.PageType = (PageType)stream.DeserializeInt("PageType");; if (stream.DeepSerialize) { this.TodoEditor = stream.DeserializeObject <TodoEditorViewModel>("TodoEditor"); } ; if (stream.DeepSerialize) { this.EventMask = stream.DeserializeObject <EventMaskViewModel>("EventMask"); } ; if (stream.DeepSerialize) { this.TodoItems.Clear(); this.TodoItems.AddRange(stream.DeserializeObjectArray <TodoItemViewModel>("TodoItems")); } }
public override void Read(ISerializerStream stream) { base.Read(stream); this.TimeLimit = stream.DeserializeFloat("TimeLimit");; this.Score = stream.DeserializeInt("Score");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.MovementIntention = (MovementIntention)stream.DeserializeInt("MovementIntention"); this._MovementStateProperty.SetState(stream.DeserializeString("MovementState")); this.JumpIntention = (JumpIntention)stream.DeserializeInt("JumpIntention"); this._JumpStateProperty.SetState(stream.DeserializeString("JumpState")); this.IsOnTheGround = stream.DeserializeBool("IsOnTheGround");; this.JumpLocked = stream.DeserializeBool("JumpLocked");; this.JumpsPerformed = stream.DeserializeInt("JumpsPerformed");; this.CoinsCollected = stream.DeserializeInt("CoinsCollected");; this.IsAlive = stream.DeserializeBool("IsAlive");; this.IsInvulnarable = stream.DeserializeBool("IsInvulnarable");; this.Lives = stream.DeserializeInt("Lives");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.AuthorizationState = (AuthorizationState)stream.DeserializeInt("AuthorizationState");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this._InGameStateProperty.SetState(stream.DeserializeString("InGameState")); this.IdleAnimalsCount = stream.DeserializeInt("IdleAnimalsCount");; this.NullAnimalsCount = stream.DeserializeInt("NullAnimalsCount");; this.IsDropping = stream.DeserializeBool("IsDropping");; if (stream.DeepSerialize) { this.AnimalCollections.Clear(); this.AnimalCollections.AddRange(stream.DeserializeObjectArray<AnimalViewModel>("AnimalCollections")); } }
public override void Read(ISerializerStream stream) { base.Read(stream); this.AuthorizationState = (AuthorizationState)stream.DeserializeInt("AuthorizationState");; this.Username = stream.DeserializeString("Username");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Health = stream.DeserializeFloat("Health");; this.Max_Health = stream.DeserializeFloat("Max_Health");; this.AttackSpeed = stream.DeserializeInt("AttackSpeed");; this.Movement = (MoveStyle)stream.DeserializeInt("Movement");; this.Power = stream.DeserializeInt("Power");; this.isAttack = stream.DeserializeBool("isAttack");; this.Action = (ActionStyle)stream.DeserializeInt("Action");; this.MAXROUNDS = stream.DeserializeInt("MAXROUNDS");; this.Physique = stream.DeserializeFloat("Physique");; this.HitPoint = stream.DeserializeInt("HitPoint");; this.WeaponProficieny = stream.DeserializeInt("WeaponProficieny");; this.Dodge = stream.DeserializeFloat("Dodge");; this.Hurt = stream.DeserializeFloat("Hurt");; this.Dead = stream.DeserializeFloat("Dead");; this.InitialMorale = stream.DeserializeInt("InitialMorale");; this.Prestige = stream.DeserializeInt("Prestige");; this.DEBUG = stream.DeserializeBool("DEBUG");; this.counter = stream.DeserializeInt("counter");; this.Counter = stream.DeserializeInt("Counter");; this.UpdatePerRound = stream.DeserializeInt("UpdatePerRound");; this.ElementsPerSecond = stream.DeserializeInt("ElementsPerSecond");; this.WarTimeLimitInSecond = stream.DeserializeInt("WarTimeLimitInSecond");; this.starttime = stream.DeserializeFloat("starttime");; this.TimeStarted = stream.DeserializeBool("TimeStarted");; this.WeaponProficiency = stream.DeserializeInt("WeaponProficiency");; this.moraleStandard = stream.DeserializeInt("moraleStandard");; if (stream.DeepSerialize) this.Opponent = stream.DeserializeObject<EntityViewModel>("Opponent");; this.BattleState = (BattleState)stream.DeserializeInt("BattleState");; this.Career = (Career)stream.DeserializeInt("Career");; this.Moving = stream.DeserializeBool("Moving");; this.Sense = (SenseStyle)stream.DeserializeInt("Sense");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.PageMode = (PageMode)stream.DeserializeInt("PageMode");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.GameState = (GameState)stream.DeserializeInt("GameState");; this.HexGridMatching = stream.DeserializeString("HexGridMatching");; this.SoldierCount = stream.DeserializeInt("SoldierCount");; this.EnemyCount = stream.DeserializeInt("EnemyCount");; if (stream.DeepSerialize) { this.Soldier.Clear(); this.Soldier.AddRange(stream.DeserializeObjectArray<SoldierViewModel>("Soldier")); } if (stream.DeepSerialize) { this.Enemy.Clear(); this.Enemy.AddRange(stream.DeserializeObjectArray<EnemyViewModel>("Enemy")); } if (stream.DeepSerialize) { this.Memebers.Clear(); this.Memebers.AddRange(stream.DeserializeObjectArray<EntityViewModel>("Memebers")); } }
public override void Read(ISerializerStream stream) { base.Read(stream); this.SoldierState = (SoldierState)stream.DeserializeInt("SoldierState");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.Position = stream.DeserializeVector3("Position");; this.Health = stream.DeserializeInt("Health");; }
public override void Read(ISerializerStream stream) { base.Read(stream); this.AnimalType = (AnimalType)stream.DeserializeInt("AnimalType");; this.SameCount = stream.DeserializeInt("SameCount");; this.needDestroy = stream.DeserializeBool("needDestroy");; this._AnimalStateProperty.SetState(stream.DeserializeString("AnimalState")); }
public override void Read(ISerializerStream stream) { base.Read(stream); this.IsMoving = stream.DeserializeBool("IsMoving");; this._MovementStateMachineProperty.SetState(stream.DeserializeString("MovementStateMachine")); this.FiringCommand = stream.DeserializeBool("FiringCommand");; this._FireStateMachineProperty.SetState(stream.DeserializeString("FireStateMachine")); this.FireTimeOutElapsed = stream.DeserializeBool("FireTimeOutElapsed");; this.ShouldFire = stream.DeserializeBool("ShouldFire");; this.AsteroidsDestroyed = stream.DeserializeInt("AsteroidsDestroyed");; if (stream.DeepSerialize) this.Weapon = stream.DeserializeObject<BaseWeaponViewModel>("Weapon"); this.IsAlive = stream.DeserializeBool("IsAlive");; this.MovementSpeed = stream.DeserializeFloat("MovementSpeed");; }