private void OnConvertToAutoUVsClick() { if (m_uvManualEditorPanel != null) { m_uvManualEditorPanel.gameObject.SetActive(false); } if (m_uvAutoEditorPanel != null) { m_uvAutoEditorPanel.gameObject.SetActive(true); } m_tool.ConvertUVs(true); UpdateVisualState(); }
private void OnConvertToAutoUVsClick() { m_tool.ConvertUVs(true); UpdateVisualState(); }