private void OnConvertToAutoUVsClick()
        {
            if (m_uvManualEditorPanel != null)
            {
                m_uvManualEditorPanel.gameObject.SetActive(false);
            }

            if (m_uvAutoEditorPanel != null)
            {
                m_uvAutoEditorPanel.gameObject.SetActive(true);
            }

            m_tool.ConvertUVs(true);
            UpdateVisualState();
        }
예제 #2
0
 private void OnConvertToAutoUVsClick()
 {
     m_tool.ConvertUVs(true);
     UpdateVisualState();
 }