コード例 #1
0
    private void OnTriggerStay2D(Collider2D collision)
    {
        if (Input.GetKeyDown(KeyCode.E) && !holdingObject)
        {
            IInteractable interactable = collision.gameObject.GetComponent <IInteractable>();
            if (interactable != null)
            {
                interactable.Interaction();
            }
        }

        else if (Input.GetKeyDown(KeyCode.E) && holdingObject)
        {
            IPlaceable placeable = collision.GetComponent <IPlaceable>();
            if (placeable != null)
            {
                DropEvents.current.DropObject(objectInHand, placeable.ReturnObjectType());
            }
        }
    }