コード例 #1
0
 /// <summary>
 /// Sell building and add part of its cost to city
 /// </summary>
 /// <param name="targetPosition"></param>
 private void SellTurret(Vector3 targetPosition)
 {
     if (!(targetPosition == Vector3.zero))
     {
         for (int i = 0; i < playerBuildings.Count; i++)
         {
             if (playerBuildings[i].transform.position == targetPosition)
             {
                 IPlaceable <Building> buildingToSell = playerBuildings[i].GetComponent <IPlaceable <Building> >();
                 city.AddResource(buildingToSell.GetCost(), refundOnSell);
                 buildingToSell.PrepareRemoval();
                 GameObject buildingToRemove = playerBuildings[i];
                 playerBuildings.Remove(buildingToRemove);
                 Destroy(buildingToRemove.gameObject);
                 break;
             }
         }
     }
 }
コード例 #2
0
 /// <summary>
 /// Removes a placeable from the map.
 /// </summary>
 /// <param name="placeable"> Placeable to remove </param>
 public void RemoveBuilding(IPlaceable <Building> placeable)
 {
     buildingsData.Remove(placeable);
     placeable.PrepareRemoval();
     Destroy(placeable.GetObject());
 }