/// <summary> /// Checks one single skill (if it was activated). If so, calls the _skillManager /// to, if possible, change the activated skill. /// </summary> /// <param name="checkedSkillType">Type of currently checked skill.</param> private void ChkSingleSkillActivation(SkillType checkedSkillType) { if (_launcher.ChkSkillActivationInput(checkedSkillType)) { _skillManager.SelectSkill(checkedSkillType); } }