コード例 #1
0
        protected virtual void FireProjectile()
        {
            if (m_TrackingTarget == null)
            {
                return;
            }

            if (attackerData.IsMultiAttack)
            {
                List <EntityTargetable> enemies = towerTargetter.GetAllTargets();
                m_Launcher.Launch(
                    enemies,
                    attackerData,
                    projectileData,
                    epicenter.position,
                    projectilePoints);
            }
            else
            {
                m_Launcher.Launch(
                    m_TrackingTarget,
                    attackerData,
                    projectileData,
                    epicenter.position,
                    projectilePoints);
            }
            if (randomSound != null)
            {
                GameEntry.Sound.PlaySound(randomSound.GetRandomSound(), ownerEntity);
            }
        }
コード例 #2
0
 private static void OpenSelectedFolderAction(string folder)
 {
     using (ILauncher launcher = New <ILauncher>())
     {
         launcher.Launch(folder);
     }
 }
コード例 #3
0
    public override IEnumerator TryAttack()
    {
        isAttacking = true;
        proj.Launch(this);
        rocketFire.Play();
        yield return(new WaitForSeconds(AttackSpeed));

        isAttacking = false;
    }
コード例 #4
0
 protected override void OnStart()
 {
     _projectile = _launcher.NextToLaunch;
     _projectile.ContactMonitor   = true;
     _projectile.ContactsReported = Math.Max(_projectile.ContactsReported, 2);
     _projectile.Connect(SignalNames.RigidBody.BodyEntered, this, nameof(OnBodyEntered));
     _projectile.Connect(SignalNames.Node.Exiting, this, nameof(OnProjectileExit), new Array {
         _projectile
     });
     _launcher.Launch(new LaunchInfo(_launchInfo.Location, _launchInfo.Velocity));
 }
コード例 #5
0
    /// <summary>
    /// Common logic when attacking
    /// </summary>
    protected virtual void FireProjectile()
    {
        if (m_TrackingEnemy == null)
        {
            return;
        }

        if (isMultiAttack)
        {
            List <Targetable> enemies = m_Targetter.GetAllTargets();
            m_Launcher.Launch(enemies, projectile, projectilePoints);
        }
        else
        {
            m_Launcher.Launch(m_TrackingEnemy, damagerProjectile.gameObject, projectilePoints);
        }
        if (randomAudioSource != null)
        {
            randomAudioSource.PlayRandomClip();
        }
    }
コード例 #6
0
ファイル: Tower.cs プロジェクト: dendy1/Tower-Defence
        private void FireProjectile()
        {
            if (targetter.CurrentTarget == null)
            {
                return;
            }

            if (towerConfiguration.fireParticles != null && _fireCoroutine == null)
            {
                _fireCoroutine = StartCoroutine(FireParticles());
            }

            if (towerConfiguration.multiAttack)
            {
                var enemies = targetter.AllTargets.Take(towerConfiguration.maxEnemies).ToList();
                _launcher.Launch(enemies, towerConfiguration.projectile, projectilePoints);
            }
            else
            {
                _launcher.Launch(targetter.CurrentTarget, towerConfiguration.projectile, projectilePoints);
            }
        }
コード例 #7
0
        /// <summary>
        /// Common logic when attacking
        /// </summary>
        protected virtual void FireProjectile()
        {
            if (m_TrackingEnemy == null)
            {
                return;
            }

            if (isMultiAttack)
            {
                List <Targetable> enemies = towerTargetter.GetAllTargets();
                m_Launcher.Launch(enemies, projectile, projectilePoints);
            }
            else
            {
                m_Launcher.Launch(m_TrackingEnemy, damagerProjectile.gameObject, projectilePoints);
            }
            if (randomAudioSource != null)
            {
                randomAudioSource.PlayRandomClip();
                //WWiseEventPlayer myEventPlayer = gameObject.AddComponent(typeof(WWiseEventPlayer)) as WWiseEventPlayer;
                //myEventPlayer.PlayWwiseEvent("ui_objectFireProjectile");
            }
        }
コード例 #8
0
        private void Shoot()
        {
            bool isInRange = CheckIfInRangeOfTower(currentTarget.transform.position);

            if (isInRange)
            {
                launcher.Launch(currentTarget);
                reloadCooldown = 1f / FireRate.Value;
            }
            else
            {
                currentTarget = null;
            }
        }
コード例 #9
0
    public void Fire()
    {
        if (!CanFire())
        {
            return;
        }

        if (!launcherSettings.UsedByAi)
        {
            heat += heatPerShot;
        }

        launcher.Launch(this);
    }
コード例 #10
0
    public bool Shoot()
    {
        float currentTime = Time.time;

        if (currentTime < _lastLaunchTime + _coolTime)
        {
            // クールタイム中であれば失敗
            return(false);
        }

        _launcher.Launch();

        // 発射時間を更新
        _lastLaunchTime = currentTime;

        return(true);
    }
コード例 #11
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        public static void Main(string[] args)
        {
            Assembly binaries = GetAssembly();

            if (binaries == null)
            {
                MessageBox.Show(
                    "First-time download of binaries failed.\n\n" +
                    "This could either be because the server is down or your\n" +
                    "internet connection is being silly.",
                    "FAIL");
            }
            else
            {
                ILauncher launcher = binaries.CreateInstance(LauncherClassName) as ILauncher;
                launcher.Launch();
            }
        }
コード例 #12
0
ファイル: GunShooter.cs プロジェクト: tsgcpp/UnityMoqSample
    public bool Shoot()
    {
        float currentTime = _timer.Time;

        if (currentTime < _lastLaunchTime + _coolTime)
        {
            // クールタイム中であれば失敗
            return(false);
        }

        if (_blocker.Block())
        {
            // 発射遮断中であれば失敗
            return(false);
        }

        _launcher.Launch();

        // 発射時間を更新
        _lastLaunchTime = currentTime;

        return(true);
    }
コード例 #13
0
        public static void TestPurgeInactive()
        {
            TypeMap.Register.New <ILauncher>(() => new FakeLauncher());

            ProcessState ps = new ProcessState();

            ActiveFile activeFile1 = new ActiveFile(New <IDataStore>(@"C:\encrypted.axx"), New <IDataStore>(@"C:\decrypted.txt"), new LogOnIdentity("passphrase"), ActiveFileStatus.NotDecrypted, new V1Aes128CryptoFactory().CryptoId);
            ILauncher  launcher1   = New <ILauncher>();

            launcher1.Launch(activeFile1.EncryptedFileInfo.FullName);
            ps.Add(launcher1, activeFile1);

            Assert.That(ps.HasActiveProcess(activeFile1), Is.True);

            FakeLauncher fakeLauncher1 = (FakeLauncher)launcher1;

            fakeLauncher1.HasExited = true;
            Assert.That(ps.HasActiveProcess(activeFile1), Is.False);

            fakeLauncher1.HasExited = false;
            Assert.That(ps.HasActiveProcess(activeFile1), Is.True);

            fakeLauncher1.HasExited = true;
            Assert.That(ps.HasActiveProcess(activeFile1), Is.False);

            ActiveFile activeFile2 = new ActiveFile(New <IDataStore>(@"C:\encrypted2.axx"), New <IDataStore>(@"C:\decrypted2.txt"), new LogOnIdentity("passphrase"), ActiveFileStatus.NotDecrypted, new V1Aes128CryptoFactory().CryptoId);
            ILauncher  launcher2   = New <ILauncher>();

            launcher2.Launch(activeFile2.EncryptedFileInfo.FullName);
            ps.Add(launcher2, activeFile2);

            Assert.That(ps.HasActiveProcess(activeFile1), Is.False);

            fakeLauncher1.HasExited = false;
            Assert.That(ps.HasActiveProcess(activeFile1), Is.False);
        }
コード例 #14
0
 public void LaunchGame(string gameName, string systemName)
 {
     _launcher.Launch(gameName);
 }
コード例 #15
0
 public void Fire()
 {
     nextFire = Time.time + refreshRate;
     launcher.Launch(this);
 }
コード例 #16
0
 private void FireWeapon()
 {
     nextFireTime = Time.time + fireRefreshRate;
     launcher.Launch(this);
 }
コード例 #17
0
        private bool LaunchLocal()
        {
            string dbFile = m_resultsFileTextBox.Text;

            if (!m_launcher.CheckParams())
            {
                return(false);
            }

            //connect to data engine before launching the process -- we don't want to launch if this fails
            IDataEngine data = null;

            if (m_connectCheckBox.Checked)
            {
                try
                {
                    this.Cursor = Cursors.WaitCursor;
                    if (m_sqliteRadio.Checked)
                    {
                        data = new SQLiteEngine(dbFile, true);
                    }
                    else if (m_sqliteMemoryRadio.Checked)
                    {
                        data = new SQLiteMemoryEngine();
                    }
                    else
                    {
                        throw new NotImplementedException();
                    }
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.Message, "Launch Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return(false);
                }
                finally
                {
                    this.Cursor = Cursors.Default;
                }
            }

            if (!m_launcher.Launch())
            {
                if (data != null)
                {
                    data.Dispose();
                }
                return(false);
            }

            //connect, if we're asked to
            if (m_connectCheckBox.Checked)
            {
                ConnectProgress progress = new ConnectProgress("localhost", m_launcher.ListenPort, data, 10);
                progress.ShowDialog(this);

                if (progress.Client != null)
                {
                    Connection conn = new Connection(data);
                    conn.Executable = m_launcher.Name;
                    conn.RunClient(progress.Client);
                    //TODO: set options like auto snapshot frequency
                    conn.SetAutoSnapshots(10000, false);

                    var profilerWindow = new ProfilerWindow(m_mainWindow, conn);
                    profilerWindow.Show();

                    TypeEntry visEntry = m_visualizerCombo.SelectedItem as TypeEntry;
                    if (visEntry != null && visEntry.Type != null)
                    {
                        profilerWindow.AddVisualizer(visEntry.Type);
                    }

                    profilerWindow.BringToFront();
                }
                else
                {
                    //connection failed, shut down the storage
                    data.Dispose();
                }
            }

            return(true);
        }