Beispiel #1
0
 /// <summary>
 /// Checks one single skill (if it was activated). If so, calls the _skillManager
 /// to, if possible, change the activated skill.
 /// </summary>
 /// <param name="checkedSkillType">Type of currently checked skill.</param>
 private void ChkSingleSkillActivation(SkillType checkedSkillType)
 {
     if (_launcher.ChkSkillActivationInput(checkedSkillType))
     {
         _skillManager.SelectSkill(checkedSkillType);
     }
 }