/// <summary> /// Called by the client when the current round starts and the client is participating. /// </summary> /// <remarks> /// Either this method or <see cref="NotifySittingOut"/> is called prior to the round start. /// </remarks> public void NotifyStartingGame() { concreteClient.NotifyStartingGame(); }
/// <summary> /// Called by the client when the current round starts and the client is participating. /// </summary> /// <remarks> /// Either this method or <see cref="NotifySittingOut"/> is called prior to the round start. /// </remarks> public virtual void NotifyStartingGame() { helper.NotifyStartingGame(); }