コード例 #1
0
        /// <summary>
        /// Logins to the poker service.
        /// </summary>
        /// <remarks>
        /// This method must be called after a call to <see cref="Initialize"/>
        /// </remarks>
        public void Connect()
        {
            // assure initialized
            CheckInitialized(proxyService);
            CheckInitialized(chatProxy);

            // check that the server didn't refuse the connection already
            if (canConnect)
            {
                // get the user name
                string userName = concreteClient.GetName();
                // try to login (the server might call NotifyNameExists or NotifyGameInProgress)
                Player loggedIn = proxyService.Login(userName);
                // when the server replies with a null result, try a new login name...
                if (loggedIn == null)
                {
                    Connect();
                }
                else // otherwise, the player logged in, try to sign in to the chat session
                {
                    chatProxy.Login(proxyService.InnerChannel.SessionId);
                    Running = true;
                }
            }
        }
コード例 #2
0
 /// <summary>
 /// Gets the login name of the client. This method may be called again after a call to <see cref="NotifyNameExists"/></summary>
 /// <returns>A valid user name to login the client</returns>
 /// <remarks>
 /// This method must aquire the user login name. A new value must be returned after a call to <see cref="NotifyNameExists"/></remarks>
 public virtual string GetName()
 {
     return(helper.GetName());
 }