public void AttackHurt() { // Activate hurt boxes here if (m_Controller.IsFacingRight()) { m_HurtBoxR.Hurt(20); } else { m_HurtBoxL.Hurt(20); } }
void Attack(int damage, float delay) { if (m_Controller.IsFacingRight()) { m_HurtBoxR.Hurt(damage, delay); } else { m_HurtBoxL.Hurt(damage, delay); } m_Animator.SetInteger("AttackNum", (int)m_AttackType); m_Animator.SetTrigger("Attack"); }