public override void GetHurt() { base.GetHurt(); hp -= myHurtbox.damage; myHurtbox.clear(); myflashEffect.whiteSprite(); }
public override void GetHurt() { base.GetHurt(); hp -= hurtbox.damage; hurtbox.clear(); changeState(state_hurt); }
public override void GetHurt() { base.GetHurt(); stunCounter = myHurtbox.time; hp -= myHurtbox.damage; myHurtbox.clear(); myflashEffect.whiteSprite(); //myAnimator.Play("zombie_hurt1"); if (myAnimator.GetCurrentAnimatorStateInfo(0).IsName("zombie_hurt1")) { myAnimator.Play("zombie_hurt2"); } else { myAnimator.Play("zombie_hurt1"); } }