public void OnHurtBoxAreaEntered(Area2D area) { if (!(area is WalkingStick walkingStick)) { return; } _knockback = walkingStick.Knockback * KnockbackDistance; _stats.Health -= walkingStick.Damage; _hurtBox.CreateHitEffect(); }
private void OnHurtboxAreaEntered(HitBox hitBox) { _stats.Health -= hitBox.Damage; _hurtBox.StartInvincibility(0.8f); _hurtBox.CreateHitEffect(); }