コード例 #1
0
ファイル: PlayerMovement.cs プロジェクト: KEKWTeam/GGJ20Game
    // Update is called once per frame
    void Update()
    {
        time += Time.deltaTime;

        //LifeCounter();
        if (alive)
        {
            hud.WriteDeaths();
            if (can_move)
            {
                Movement();
                Mechanism();
            }
            else
            {
                current_switch_time += Time.deltaTime;
                if (current_switch_time > time_switch)
                {
                    audio_source.PlayOneShot(palanca);

                    can_move            = true;
                    current_switch_time = 0.0f;
                }
            }
            CameraFollow();
            Attachements();
        }

        if (time > diversificador_tiempo && alive)
        {
            if (attached_object)
            {
                attached_object.GetComponent <BoxCollider2D>().enabled = true;
            }
            attached        = false;
            attached_object = null;

            alive = false;
            if (animator)
            {
                animator.SetBool("is_dead", true);
            }



            if (hud != null)
            {
                hud.OnPlayerDeath();
            }
            else
            {
                Debug.LogError("No existe HudScript");
            }

            gameObject.layer = 11;

            game_controller.SpawnPlayer();

            zoomIn();
        }
    }