public override void TakeDamage(int dmg) { if (!invincible) { currentHP -= dmg; hpUIController.damageHealth(dmg); shake.StartShake(); audioSource.Play(); } #region Old Shield Stuff /* * if (!shielded) * { * currentHP -= dmg; * hpUIController.damageHealth(dmg); * } * else * { * currentShield -= dmg * 10; * * if (currentShield < 0f) * { * currentShield = 0; * } * * if (currentShield == 0f) * { * shieldController.StopShield(); * } * * shieldSlider.value = currentShield; * } */ #endregion Old Shield Stuff if (currentHP <= 0) { Instantiate(playerDeathAudio, transform.position, Quaternion.identity); highScoreTracker.SaveScore(); gameOverPrompt.SetActive(true); gameOverScoreText.text = highScoreTracker.getScoreText(); string result = ""; int length = GameManager.gm.currentLevel.ToString().Length; for (int i = length; i < 2; i++) { result += "0"; } result += GameManager.gm.currentLevel; gameOverLevelText.text = "- LEVEL " + result + " -"; uiBar.SetActive(false); GameManager.gm.DisableSpawners(); DisablePlayer(); } else { invincible = true; invincibleTimer = setInvincibleTimer; } }