//args //0 dmg //1 arp - deleted //2 pointx //3 pointy void Damage(int[] arg) { Vector2 hitPoint = new Vector2(arg[2], arg[3]); if (isPlayer) { if (shield.used) { AudioSource.PlayClipAtPoint(shieldSound, new Vector3(3, 0, 0)); if (arg[0] <= shield.energy) { shield.energy -= arg[0]; arg[0] = 0; } else { arg[0] -= Mathf.FloorToInt(shield.energy); shield.energy = 0; } } } if (arg[0] > 0) { hp -= arg[0]; if (isPlayer) { AudioSource.PlayClipAtPoint(hitSound, new Vector3(3, 0, 0)); } if (hitEffect) { Instantiate(hitEffect, hitPoint, transform.rotation); } } if (isPlayer) { AdjustUI(); } else { hpbar.target = gameObject; hpbar.UpdateInt(); } if (hp <= 0) { Annihilation(); } }