void Die() { hitText.Win(); springJoint.enabled = false; gameObject.GetComponent <Collider2D>().enabled = false; LeftHand.enabled = false; RightHand.enabled = false; Instantiate(restart, transform.position, Quaternion.identity, canvas.transform); }
void Die() { hitText.Win(); springJoint.enabled = false; gameObject.GetComponent <Collider2D>().enabled = false; LeftHand.enabled = false; RightHand.enabled = false; Instantiate(restart, transform.position, Quaternion.identity, canvas.transform); }