private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Edge") { onEdge = true; } if (collision.gameObject.tag == "Ball") { Rigidbody2D ballrb = collision.gameObject.GetComponent <Rigidbody2D>(); ballrb.AddForce(new Vector2(rb.velocity.x / horizanalEffect, trueBounceForce) * Time.deltaTime); hitText.HitPaddle(); } }