/// <summary> /// 創造擊中文字物件 /// </summary> static HitText SpawnHitText() { //創造物件並初始化 GameObject go_hitText = GameObject.Instantiate(Prefab_HitText, Vector2.zero, Quaternion.identity) as GameObject; go_hitText.transform.SetParent(MyTransform); HitText hitText = go_hitText.GetComponent <HitText>(); hitText.Init(); //加入清單 HitTextList.Add(hitText); return(hitText); }