private void Start() { spawnTime = spawnTimeRef; firstNode = HeroController.GetClosestNode <Node>(transform.position, "Node"); List <Node> path = new List <Node>(); finalNode = HeroController.GetClosestNode <Node>(GameObject.FindGameObjectWithTag("Player").transform.position, "Node"); finalPath = GetShortestWay(path, firstNode).ToArray(); timerInc = timerIncRef; }