void SetCargerFalse(Collider2D col) { countCargerAgain = 0; countStartFollow = 0; carger = false; dir = Vector2.zero; toGo = Vector2.zero; anim.SetBool("Carger", carger); firstTime = false; if (col.CompareTag("Player")) { HealthPlayer healthPlayer = col.GetComponent <HealthPlayer>(); healthPlayer.Damage(damage); GetComponent <AudioManagerEnemies>().PlayAudiosAttack(); carger = false; if (healthPlayer.IsDead()) { StartCoroutine(ResetPos()); } } else { if (!hasFlipped) { Flip(); hasFlipped = true; } } }