public void InitEnnemyTeam() { m_EnnemyTeam.Clear(); //m_PlayerTeam.Clear(); //adding 3 random ennemies from the possible ennemies list //this will get called at the start of the combat scene int ennemycountrand = (int)UnityEngine.Random.Range(1, 4); for (int i = 0; i < ennemycountrand; i++) { int rand = (int)UnityEngine.Random.Range(0, m_PossibleEnnemyList.Count); m_EnnemyTeam.Add(m_PossibleEnnemyList[rand]); } m_HealthBarController.SetupCombat(); m_HealthBarController.ResetBarValues(); }