void Update() { if (idle) { transform.position = Vector3.MoveTowards(transform.position, moveTarget.position, walkSpeed * Time.deltaTime); transform.LookAt(moveTarget); } if (attackingPlayer && Vector3.Distance(transform.position, playerPosition.position) > beginHitDistance) { transform.position = Vector3.MoveTowards(transform.position, new Vector3(playerPosition.position.x, transform.position.y, playerPosition.position.z), walkSpeed * Time.deltaTime); transform.LookAt(new Vector3(playerPosition.position.x, transform.position.y, playerPosition.position.z)); } if (attackingPlayer && Vector3.Distance(transform.position, playerPosition.position) < beginHitDistance) { //Begin hitting the player animator.SetTrigger("attack"); idle = false; attackingPlayer = false; transform.LookAt(new Vector3(playerPosition.position.x, transform.position.y, playerPosition.position.z)); timeCounter += Time.deltaTime; if (timeCounter > secondsBetweenHits) { timeCounter = 0f; playerHealth.DecreaseHealth(damage); } } else if (attackingPlayer == false && idle == false && playerWasAttacked == true) { Attack(); } }
void Update() { if (Vector3.Distance(gameObject.transform.position, playerHealth.transform.position) < attackDistance) { if (!running && !hitting) { Run(); } else if (Vector3.Distance(gameObject.transform.position, playerHealth.gameObject.transform.position) < startKickingDistance && !hitting) { Attack(); } else { Run(); } } if (hitting) { transform.LookAt(target); timeCounter += Time.deltaTime; if (timeCounter > secondsBetweenHits) { timeCounter = 0f; playerHealth.DecreaseHealth(damage); } } }
void Update() { timeCounter += Time.deltaTime; if (timeCounter > secondsBeforeExplode) { playerHealth.DecreaseHealth(Convert.ToInt32(CalculateDamage(playerHealth.transform.position))); Collider[] colliders = Physics.OverlapSphere(transform.position, explosionRadius); for (int i = 0; i < colliders.Length; i++) { Rigidbody targetRigidbody = colliders[i].GetComponent <Rigidbody>(); if (!targetRigidbody) { continue; } targetRigidbody.AddExplosionForce(explosionForce, transform.position, explosionRadius); EnemyHealth enemyHealth = targetRigidbody.GetComponent <EnemyHealth>(); if (!enemyHealth) { continue; } enemyHealth.DecreaseHealth(Convert.ToInt32(CalculateDamage(targetRigidbody.position))); } explosionSound.gameObject.transform.parent = null; explosionSound.Play(); Instantiate(explosion, transform.position, Quaternion.identity); Destroy(gameObject); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.GetComponent <NVRHead>()) { playerhealth.DecreaseHealth(damage); } }
private void OnTriggerEnter(Collider other) { NVRHead playerHead = other.GetComponent <NVRHead>(); if (playerHead) { playerHealth.DecreaseHealth(penaltyAmount); } }
// Main response logic to audience input private void AudienceInput(bool redInput, int audienceMemberNumber) { // Create Laser CreateAudienceLaser(audienceMemberNumber, redInput); // Subtract from health healthBar.DecreaseHealth(); // Decrease Health, includes cool text Messenger.Broadcast(GameEvent.BOSS_DECREASE_HP); }
void OnTriggerEnter2D(Collider2D collider) { Projectile bullet = collider.gameObject.GetComponent <Projectile> (); if (bullet) { bullet.Hit(); healthBar.DecreaseHealth(bullet.GetDamage()); health -= bullet.GetDamage(); if (health <= 0) { Die(); } } }
void Update() { if (!isHitting && Vector3.Distance(Target.position, transform.position) < hitLimit) { Hit(); timeCounter += Time.deltaTime; if (timeCounter > 2) { timeCounter = 0f; playerHealth.DecreaseHealth(damage); } } else if (isHitting && Vector3.Distance(Target.position, transform.position) >= hitLimit) { isHitting = false; WalkTo(Target); } //if (isImmune && health.enabled) //{ // health.enabled = false; //} //else if (!isImmune && !health.enabled) //{ // health.enabled = true; //} if (move) { transform.position = Vector3.MoveTowards(transform.position, new Vector3(Target.position.x, transform.position.y, Target.position.z), walkSpeed * Time.deltaTime); transform.LookAt(new Vector3(Target.position.x, transform.position.y, Target.position.z)); } if (turn) { Vector3 to = new Vector3(0, 180, 0); if (Vector3.Distance(transform.eulerAngles, to) > 0.01f) { transform.eulerAngles = Vector3.Lerp(transform.rotation.eulerAngles, to, Time.deltaTime); } else { transform.eulerAngles = to; turn = false; } } }
void OnTriggerEnter(Collider other) { Debug.Log("Trigger"); smashSound.Play(); if (other.tag.Equals("Box")) { isDeactivated = true; } else if (other.tag.Equals("MainCamera")) { health.DecreaseHealth(110); Debug.Log("Die M**********r!!"); } else { moveToEndPos = true; } }