public void OnPointerUp(PointerEventData ped) { UIManager.instance.CardInfoPanel_Off(); hand.SetJoyStick(true); data.CancelPreview(); if (!GameManager.instance.IsInputOk || PlayerControl.instance.IsDirCardSelected || !IsAvailable()) { return; } hand.ChooseRollback(); if (((Vector2)base.transform.localPosition - (Vector2)originPos).magnitude > ActiveThreshold && GameManager.instance.CurrentTurn == Turn.PLAYER && GameManager.instance.CurrentRoom().IsEnemyAlive() && IsAvailable()) { hand.RemoveFromActive(this); ActiveSelf(); hand.DeActiveCard(this); } else { transform.localScale = Vector3.one; //transform.localPosition = originPos; locateRoutine = StartCoroutine(LocateRoutine(originPos)); } }