void OnTriggerEnter(Collider other) { if (other.transform.CompareTag("Item")) { Item item = other.GetComponent <Item>(); int extra = 0; if (item.itemType == Item.ItemType.Score) { SoundManager.instance.PlaySE("Score"); extra = item.extraScore; ScoreManager.extraScore += extra; Destroy(other.gameObject); } else if (item.itemType == Item.ItemType.NormalGun_Bullet) { SoundManager.instance.PlaySE("Bullet"); extra = item.extraBullet; guns[NORMAL_GUN].bulletCount += extra; theGC.BulletUiSetting(); Destroy(other.gameObject); } string message = "+" + extra; FloatingTextManager.instance.CreateFloatingText(other.transform.position, message); } }