private void applyEffect() { switch (powerupType) { case "health": playerController.addHealth(amountHealthPowerUp); PlayParticle(powerupType); break; case "rage": gunController.ActivateRagePower(durationRagePowerUp); PlayParticle(powerupType); break; case "shield": playerController.ActivateShieldPower(durationShieldPowerUp); Destroy(gameObject); break; default: Debug.Log("Unknown powerup"); Destroy(gameObject); break; } }