private void PickupType() { if (type == 0) { gameStatus.AddHealth(20); } else if (type == 1) { gameStatus.AddHealth(50); } else if (type == 2) { gameStatus.AddHealth(100); } else if (type == 3) { gunController.AddAmmo("pistol", 12); } else if (type == 4) { gunController.AddAmmo("pistol", 36); } else if (type == 5) { gunController.AddAmmo("pistol", 108); } else if (type == 6) { gunController.AddAmmo("smg", 30); } else if (type == 7) { gunController.AddAmmo("smg", 90); } else if (type == 8) { gunController.AddAmmo("smg", 270); } else if (type == 9) { gunController.AddAmmo("smg", 810); } else if (type == 10) { GameStatus.sprintPicked = true; GameStatus.sprintCalculatorMax += 30; } else if (type == 11) { GameStatus.sprintPicked = true; GameStatus.sprintCalculatorMax += 180; } else if (type == 12) { gameStatus.AddPoints(Mathf.RoundToInt(gameStatus.zombieHealthMax / 10 * 3)); } else if (type == 13) { gameStatus.AddPoints(Mathf.RoundToInt(gameStatus.zombieHealthMax)); } }