private void SetInteractCallback(int id, Action <int> callback) { if (callback == null) { _gpc.SetImgInteractable(id, null); } else { _gpc.SetImgInteractable(id, (phase, x, y) => { Debug.LogFormat("hit img1: phase {0}, x {1}, y {2}", phase, x, y); callback(id); }); } }
void OnEnable() { Res.LoadAtlases(10); #if GPC_TEST nodePool = Pool.New(); nodeLst = PtrLst.New(); PtrLst.Push(&nodePool->dependentLst, nodeLst); var sprite = (TpSprite *)Pool.Alloc(nodePool, sizeof(TpSprite)); TpSprite.Init(sprite, Res.GetSpriteMeta(10001)); var container = (Group *)Pool.Alloc(nodePool, sizeof(Group)); Group.Init(container); PtrLst.Push(&nodePool->dependentLst, &container->childLst); PtrLst.Push(nodeLst, sprite); Vec4.Set(sprite->color, 1, 1, 1, 1); Vec2.Set(sprite->scl, .015f, .015f); DrawCtx.Start(); var arr = (TpSprite **)nodeLst->arr; for (int i = 0, len = nodeLst->count; i < len; i += 1) { Node.Draw(arr[i], null, false); } DrawCtx.Finish(); return; #endif gpc = new GpController(Camera.main); for (int i = 0; i < 5; i += 1) { gpc.SetCamAttr(CamAttr.Position, 0f, 0f); gpc.SetCamAttr(CamAttr.Zoom, 5f); gpc.AddImg(1, 10001); gpc.SetImgInteractable(1, (phase, x, y) => Debug.LogFormat("hit img1: phase {0}, x {1}, y {2}", phase, x, y)); gpc.SetImgAttr(1, ImgAttr.Position, 0f, 0f, 0f); gpc.SetImgAttr(1, ImgAttr.Rotation, 0f); gpc.SetImgAttr(1, ImgAttr.Alpha, 1f); gpc.SetImgAttrEased(1, ImgAttr.Scale, 1f, EsType.ElasticOut, 0.01f, 0.01f); gpc.Wait(.5f); gpc.SetImgAttrEased(1, ImgAttr.Tint, 1.5f, EsType.ElasticOut, 1f, 0.5f, 1f); gpc.SetImgAttrEased(1, ImgAttr.Position, 2f, EsType.ElasticOut, 2f, -1f, 0f); gpc.Wait(); gpc.SetImgAttrEased(1, ImgAttr.Tint, 1.5f, EsType.ElasticOut, 1f, 1f, 1f); gpc.SetImgAttrEased(1, ImgAttr.Position, 2f, EsType.ElasticOut, -2f, 2f, 0f); gpc.SetImgAttrEased(1, ImgAttr.Rotation, 1.5f, EsType.ElasticOut, Mathf.PI * 2.5f); gpc.SetCamAttrEased(CamAttr.Zoom, 1.5f, EsType.ElasticOut, 2f); gpc.SetCamAttrEased(CamAttr.Position, 2f, EsType.ElasticOut, -2f, 2f); gpc.Wait(.5f); gpc.AddImg(2, 10001); gpc.SetImgInteractable(2, (phase, x, y) => Debug.LogFormat("hit img2: phase {0}, x {1}, y {2}", phase, x, y)); gpc.SetImgAttr(2, ImgAttr.Position, 0f, 0f, -5f); gpc.SetImgAttr(2, ImgAttr.Rotation, 0f); gpc.SetImgAttr(2, ImgAttr.Scale, 0.1f, 0.1f); gpc.SetImgAttr(2, ImgAttr.Alpha, 1f); gpc.SetImgAttrEased(2, ImgAttr.Scale, 1f, EsType.ElasticOut, 0.006f, 0.006f); gpc.SetImgAttrEased(2, ImgAttr.Position, 4f, EsType.ElasticOut, -2f, 2f, 0f); gpc.SetImgInteractable(1, null); gpc.Wait(); gpc.SetImgId(2, 103); gpc.Wait(); gpc.SetImgAttrEased(1, ImgAttr.Tint, 1f, EsType.ElasticOut, 1.5f, 1.5f, 1.5f); gpc.Wait(); gpc.RmImg(1); gpc.RmImg(2); } Application.targetFrameRate = Screen.currentResolution.refreshRate; #if FDB Fdb.Test(); #endif }