void OnEnable() { Res.LoadAtlases(0, 1, 2); Res.LoadAtlases(1000, 1001, 1002); Res.LoadAtlases(2000, 2001, 2002, 2003); gpc = new GpController(Camera.main); gpc.AddImg(0, 1000); gpc.AddImg(1, 1001); gpc.AddImg(2, 1002); gpc.AddImg(3, 1003); gpc.AddImg(4, 1006); gpc.AddImg(5, 1007); gpc.AddImg(6, 1008); gpc.AddImg(7, 1009); gpc.AddImg(8, 1004); gpc.AddImg(9, 1005); gpc.AddImg(10, 1004); gpc.AddImg(11, 1005); gpc.AddImg(12, 1004); gpc.AddImg(13, 1005); gpc.SetImgAttr(0, ImgAttr.Position, 960f, 540f, 0f); gpc.SetImgAttr(0, ImgAttr.Alpha, 1f); gpc.SetImgAttr(1, ImgAttr.Position, 960f, 540f, -1f); gpc.SetImgAttr(1, ImgAttr.Alpha, 1f); gpc.SetImgAttr(2, ImgAttr.Position, 1336f, 301f, -2f); gpc.SetImgAttr(2, ImgAttr.Alpha, 1f); gpc.SetImgAttr(3, ImgAttr.Position, 1336f, 301f, -3f); gpc.SetImgAttr(3, ImgAttr.Alpha, 1f); gpc.SetImgAttr(4, ImgAttr.Position, 1678f, 866f, -1f); gpc.SetImgAttr(4, ImgAttr.Alpha, 1f); gpc.SetImgAttr(5, ImgAttr.Position, 1651f, 119f, -6f); gpc.SetImgAttr(5, ImgAttr.Alpha, 1f); gpc.SetImgAttr(6, ImgAttr.Position, 1651f, 119f, -7f); gpc.SetImgAttr(6, ImgAttr.Alpha, 1f); gpc.SetImgAttr(7, ImgAttr.Position, 688f, 401f, -3f); gpc.SetImgAttr(7, ImgAttr.Alpha, 1f); gpc.SetImgAttr(8, ImgAttr.Position, 167f, 183f, -4f); gpc.SetImgAttr(8, ImgAttr.Alpha, 1f); gpc.SetImgAttr(9, ImgAttr.Position, 167f, 183f, -4f); gpc.SetImgAttr(9, ImgAttr.Alpha, 1f); gpc.SetImgAttr(10, ImgAttr.Position, 714f, 189f, -4f); gpc.SetImgAttr(10, ImgAttr.Scale, 0.96f, 0.96f); gpc.SetImgAttr(10, ImgAttr.Alpha, 1f); gpc.SetImgAttr(11, ImgAttr.Position, 714f, 189f, -4f); gpc.SetImgAttr(11, ImgAttr.Scale, 0.96f, 0.96f); gpc.SetImgAttr(11, ImgAttr.Alpha, 1f); gpc.SetImgAttr(12, ImgAttr.Position, 1671f, 216f, -4f); gpc.SetImgAttr(12, ImgAttr.Scale, 0.78f, 0.78f); gpc.SetImgAttr(12, ImgAttr.Alpha, 1f); gpc.SetImgAttr(13, ImgAttr.Position, 1671f, 216f, -4f); gpc.SetImgAttr(13, ImgAttr.Scale, 0.78f, 0.78f); gpc.SetImgAttr(13, ImgAttr.Alpha, 1f); gpc.Wait(3f); gpc.SetImgAttrEased(1, ImgAttr.Tint, 0.5f, EsType.CubicIn, 1.0f, 0.4f, 0f); gpc.SetImgAttrEased(3, ImgAttr.Tint, 0.5f, EsType.CubicIn, 1.0f, 0.4f, 0f); gpc.SetImgAttrEased(6, ImgAttr.Tint, 0.5f, EsType.CubicIn, 1.0f, 0.4f, 0f); gpc.SetImgAttrEased(4, ImgAttr.Tint, 0.5f, EsType.CubicIn, 1.0f, 0.4f, 0f); StartCoroutine(TextAnimChange()); /* * gpc.Wait(0.8f); * gpc.SetImgAttrEased(1, ImgAttr.Tint, 0.5f, EsType.CubicOut, 1.0f, 1.0f, 1.0f); * gpc.SetImgAttrEased(3, ImgAttr.Tint, 0.5f, EsType.CubicOut, 1.0f, 1.0f, 1.0f); * gpc.SetImgAttrEased(6, ImgAttr.Tint, 0.5f, EsType.CubicOut, 1.0f, 1.0f, 1.0f); * gpc.SetImgAttrEased(4, ImgAttr.Tint, 0.5f, EsType.CubicOut, 1.0f, 1.0f, 1.0f); */ /* * gpc.AddImg(0, 2000); * gpc.AddImg(1, 2001); * gpc.AddImg(2, 2002); * gpc.AddImg(3, 2003); * gpc.AddImg(4, 2004); * gpc.AddImg(5, 2005); * gpc.AddImg(6, 2005); * gpc.AddImg(7, 2005); * gpc.AddImg(8, 2005); * gpc.AddImg(9, 2005); * gpc.AddImg(10, 2006); * * gpc.SetImgAttr(0, ImgAttr.Position, 640f, 540f, 0f); * gpc.SetImgAttr(0, ImgAttr.Alpha, 1f); * gpc.SetImgAttr(1, ImgAttr.Position, 1920f, 540f, 0f); * gpc.SetImgAttr(1, ImgAttr.Alpha, 1f); * gpc.SetImgAttr(2, ImgAttr.Position, 3200f, 540f, 0f); * gpc.SetImgAttr(2, ImgAttr.Alpha, 1f); * gpc.SetImgAttr(3, ImgAttr.Position, 1809f, 363f, -1f); * gpc.SetImgAttr(3, ImgAttr.Alpha, 1f); * gpc.SetImgAttr(4, ImgAttr.Position, 1809f, 363f, -1f); * gpc.SetImgAttr(5, ImgAttr.Position, 615f, 364f, -1f); * gpc.SetImgAttr(5, ImgAttr.Alpha, 1f); * gpc.SetImgAttr(6, ImgAttr.Position, 986f, 364f, -1f); * gpc.SetImgAttr(6, ImgAttr.Scale, 0.7f, 0.7f); * gpc.SetImgAttr(6, ImgAttr.Alpha, 1f); * gpc.SetImgAttr(7, ImgAttr.Position, 1291f, 364f, -1f); * gpc.SetImgAttr(7, ImgAttr.Scale, 0.46f, 0.46f); * gpc.SetImgAttr(7, ImgAttr.Alpha, 1f); * gpc.SetImgAttr(8, ImgAttr.Position, 2716f, 364f, -1f); * gpc.SetImgAttr(8, ImgAttr.Scale, -0.7f, 0.7f); * gpc.SetImgAttr(8, ImgAttr.Alpha, 1f); * gpc.SetImgAttr(9, ImgAttr.Position, 3089f, 364f, -1f); * gpc.SetImgAttr(9, ImgAttr.Scale, -1f, 1f); * gpc.SetImgAttr(9, ImgAttr.Alpha, 1f); * gpc.SetImgAttr(10, ImgAttr.Position, 1749f, 552f, -2f); * * gpc.Wait(3); * gpc.SetImgAttrEased(10, ImgAttr.Alpha, 1.0f, EsType.CubicIn, 1.0f); * gpc.SetImgAttrEased(4, ImgAttr.Alpha, 1.0f, EsType.CubicIn, 1.0f); */ /* * for (int i = 0; i < 1; i += 1) { * gpc.AddImg(1, 4); * * gpc.SetImgAttr(1, ImgAttr.Position, 0f, 0f, 0f); * gpc.SetImgAttr(1, ImgAttr.Rotation, 0f);· * gpc.SetImgAttr(1, ImgAttr.Alpha, 1f); * gpc.SetImgAttrEased(1, ImgAttr.Scale, 1f, EsType.ElasticOut, 0.01f, 0.01f); * gpc.Wait(.5f); * gpc.SetImgAttrEased(1, ImgAttr.Tint, 1.5f, EsType.ElasticOut, 1f, 0.5f, 1f); * gpc.SetImgAttrEased(1, ImgAttr.Position, 2f, EsType.ElasticOut, 2f, -1f, 0f); * gpc.Wait(); * gpc.SetImgAttrEased(1, ImgAttr.Tint, 1.5f, EsType.ElasticOut, 1f, 1f, 1f); * gpc.SetImgAttrEased(1, ImgAttr.Position, 2f, EsType.ElasticOut, -2f, 2f, 0f); * gpc.SetImgAttrEased(1, ImgAttr.Rotation, 1.5f, EsType.ElasticOut, Mathf.PI * 2.5f); * * gpc.Wait(.5f); * gpc.AddImg(2, 1); * gpc.SetImgAttr(2, ImgAttr.Position, 0f, 0f, -5f); * gpc.SetImgAttr(2, ImgAttr.Rotation, 0f); * gpc.SetImgAttr(2, ImgAttr.Scale, 0.1f, 0.1f); * gpc.SetImgAttr(2, ImgAttr.Alpha, 1f); * gpc.SetImgAttrEased(2, ImgAttr.Scale, 1f, EsType.ElasticOut, 0.006f, 0.006f); * gpc.SetImgAttrEased(2, ImgAttr.Position, 4f, EsType.ElasticOut, -2f, 2f, 0f); * * gpc.Wait(); * gpc.SetImgAttrEased(1, ImgAttr.Tint, 1f, EsType.ElasticOut, 1.5f, 1.5f, 1.5f); * * } */ }
void OnEnable() { Res.LoadAtlases(10); #if GPC_TEST nodePool = Pool.New(); nodeLst = PtrLst.New(); PtrLst.Push(&nodePool->dependentLst, nodeLst); var sprite = (TpSprite *)Pool.Alloc(nodePool, sizeof(TpSprite)); TpSprite.Init(sprite, Res.GetSpriteMeta(10001)); var container = (Group *)Pool.Alloc(nodePool, sizeof(Group)); Group.Init(container); PtrLst.Push(&nodePool->dependentLst, &container->childLst); PtrLst.Push(nodeLst, sprite); Vec4.Set(sprite->color, 1, 1, 1, 1); Vec2.Set(sprite->scl, .015f, .015f); DrawCtx.Start(); var arr = (TpSprite **)nodeLst->arr; for (int i = 0, len = nodeLst->count; i < len; i += 1) { Node.Draw(arr[i], null, false); } DrawCtx.Finish(); return; #endif gpc = new GpController(Camera.main); for (int i = 0; i < 5; i += 1) { gpc.SetCamAttr(CamAttr.Position, 0f, 0f); gpc.SetCamAttr(CamAttr.Zoom, 5f); gpc.AddImg(1, 10001); gpc.SetImgInteractable(1, (phase, x, y) => Debug.LogFormat("hit img1: phase {0}, x {1}, y {2}", phase, x, y)); gpc.SetImgAttr(1, ImgAttr.Position, 0f, 0f, 0f); gpc.SetImgAttr(1, ImgAttr.Rotation, 0f); gpc.SetImgAttr(1, ImgAttr.Alpha, 1f); gpc.SetImgAttrEased(1, ImgAttr.Scale, 1f, EsType.ElasticOut, 0.01f, 0.01f); gpc.Wait(.5f); gpc.SetImgAttrEased(1, ImgAttr.Tint, 1.5f, EsType.ElasticOut, 1f, 0.5f, 1f); gpc.SetImgAttrEased(1, ImgAttr.Position, 2f, EsType.ElasticOut, 2f, -1f, 0f); gpc.Wait(); gpc.SetImgAttrEased(1, ImgAttr.Tint, 1.5f, EsType.ElasticOut, 1f, 1f, 1f); gpc.SetImgAttrEased(1, ImgAttr.Position, 2f, EsType.ElasticOut, -2f, 2f, 0f); gpc.SetImgAttrEased(1, ImgAttr.Rotation, 1.5f, EsType.ElasticOut, Mathf.PI * 2.5f); gpc.SetCamAttrEased(CamAttr.Zoom, 1.5f, EsType.ElasticOut, 2f); gpc.SetCamAttrEased(CamAttr.Position, 2f, EsType.ElasticOut, -2f, 2f); gpc.Wait(.5f); gpc.AddImg(2, 10001); gpc.SetImgInteractable(2, (phase, x, y) => Debug.LogFormat("hit img2: phase {0}, x {1}, y {2}", phase, x, y)); gpc.SetImgAttr(2, ImgAttr.Position, 0f, 0f, -5f); gpc.SetImgAttr(2, ImgAttr.Rotation, 0f); gpc.SetImgAttr(2, ImgAttr.Scale, 0.1f, 0.1f); gpc.SetImgAttr(2, ImgAttr.Alpha, 1f); gpc.SetImgAttrEased(2, ImgAttr.Scale, 1f, EsType.ElasticOut, 0.006f, 0.006f); gpc.SetImgAttrEased(2, ImgAttr.Position, 4f, EsType.ElasticOut, -2f, 2f, 0f); gpc.SetImgInteractable(1, null); gpc.Wait(); gpc.SetImgId(2, 103); gpc.Wait(); gpc.SetImgAttrEased(1, ImgAttr.Tint, 1f, EsType.ElasticOut, 1.5f, 1.5f, 1.5f); gpc.Wait(); gpc.RmImg(1); gpc.RmImg(2); } Application.targetFrameRate = Screen.currentResolution.refreshRate; #if FDB Fdb.Test(); #endif }
public StorySceneController(Camera camera) { _gpc = new GpController(camera); _imgDict = new Dictionary <int, ImgData>(); }