コード例 #1
0
 public void Active(bool enabled)
 {
     if (!enabled)
     {
         _gpc.RmImg(-1);
     }
 }
コード例 #2
0
ファイル: Example.cs プロジェクト: DotLab/Futilef-Unity
    void OnEnable()
    {
        Res.LoadAtlases(10);

                #if GPC_TEST
        nodePool = Pool.New();

        nodeLst = PtrLst.New();
        PtrLst.Push(&nodePool->dependentLst, nodeLst);

        var sprite = (TpSprite *)Pool.Alloc(nodePool, sizeof(TpSprite));
        TpSprite.Init(sprite, Res.GetSpriteMeta(10001));

        var container = (Group *)Pool.Alloc(nodePool, sizeof(Group));
        Group.Init(container);
        PtrLst.Push(&nodePool->dependentLst, &container->childLst);

        PtrLst.Push(nodeLst, sprite);
        Vec4.Set(sprite->color, 1, 1, 1, 1);
        Vec2.Set(sprite->scl, .015f, .015f);

        DrawCtx.Start();
        var arr = (TpSprite **)nodeLst->arr;
        for (int i = 0, len = nodeLst->count; i < len; i += 1)
        {
            Node.Draw(arr[i], null, false);
        }
        DrawCtx.Finish();

        return;
                #endif

        gpc = new GpController(Camera.main);

        for (int i = 0; i < 5; i += 1)
        {
            gpc.SetCamAttr(CamAttr.Position, 0f, 0f);
            gpc.SetCamAttr(CamAttr.Zoom, 5f);

            gpc.AddImg(1, 10001);
            gpc.SetImgInteractable(1, (phase, x, y) => Debug.LogFormat("hit img1: phase {0}, x {1}, y {2}", phase, x, y));
            gpc.SetImgAttr(1, ImgAttr.Position, 0f, 0f, 0f);
            gpc.SetImgAttr(1, ImgAttr.Rotation, 0f);
            gpc.SetImgAttr(1, ImgAttr.Alpha, 1f);
            gpc.SetImgAttrEased(1, ImgAttr.Scale, 1f, EsType.ElasticOut, 0.01f, 0.01f);
            gpc.Wait(.5f);
            gpc.SetImgAttrEased(1, ImgAttr.Tint, 1.5f, EsType.ElasticOut, 1f, 0.5f, 1f);
            gpc.SetImgAttrEased(1, ImgAttr.Position, 2f, EsType.ElasticOut, 2f, -1f, 0f);
            gpc.Wait();
            gpc.SetImgAttrEased(1, ImgAttr.Tint, 1.5f, EsType.ElasticOut, 1f, 1f, 1f);
            gpc.SetImgAttrEased(1, ImgAttr.Position, 2f, EsType.ElasticOut, -2f, 2f, 0f);
            gpc.SetImgAttrEased(1, ImgAttr.Rotation, 1.5f, EsType.ElasticOut, Mathf.PI * 2.5f);

            gpc.SetCamAttrEased(CamAttr.Zoom, 1.5f, EsType.ElasticOut, 2f);
            gpc.SetCamAttrEased(CamAttr.Position, 2f, EsType.ElasticOut, -2f, 2f);

            gpc.Wait(.5f);
            gpc.AddImg(2, 10001);
            gpc.SetImgInteractable(2, (phase, x, y) => Debug.LogFormat("hit img2: phase {0}, x {1}, y {2}", phase, x, y));
            gpc.SetImgAttr(2, ImgAttr.Position, 0f, 0f, -5f);
            gpc.SetImgAttr(2, ImgAttr.Rotation, 0f);
            gpc.SetImgAttr(2, ImgAttr.Scale, 0.1f, 0.1f);
            gpc.SetImgAttr(2, ImgAttr.Alpha, 1f);
            gpc.SetImgAttrEased(2, ImgAttr.Scale, 1f, EsType.ElasticOut, 0.006f, 0.006f);
            gpc.SetImgAttrEased(2, ImgAttr.Position, 4f, EsType.ElasticOut, -2f, 2f, 0f);

            gpc.SetImgInteractable(1, null);

            gpc.Wait();
            gpc.SetImgId(2, 103);

            gpc.Wait();
            gpc.SetImgAttrEased(1, ImgAttr.Tint, 1f, EsType.ElasticOut, 1.5f, 1.5f, 1.5f);

            gpc.Wait();
            gpc.RmImg(1);
            gpc.RmImg(2);
        }

        Application.targetFrameRate = Screen.currentResolution.refreshRate;

                #if FDB
        Fdb.Test();
                #endif
    }