// This function is called whenever the state is entered public override void OnEnterState() { player = GameObject.Find("Player"); goombaScript = GetComponentInParent <Goomba>(); GetComponentInParent <Particle3D>().AddForce(GetComponentInParent <Particle3D>().mass *Vector3.up *alertJumpStrength); goombaScript.SetHoppingState(true); goombaScript.SetChasingState(true); }