void init() { { s_script = transform.GetComponent <GameScript>(); MainCamera = GameObject.Find("Main Camera"); AttackBtnList = transform.Find("AttackBtnList").gameObject; GameUI = transform.Find("UI").gameObject; } //// 创建PVP英雄 //{ // GameObject obj = GameUtil.CreatePVPHero(); // HeroList.Add(obj); // heroScript = obj.GetComponent<HeroScript>(); // heroScript.addBloodBar(); //} // 创建地牢英雄 { GameObject obj = GameUtil.CreateDiLaoHero(); HeroList.Add(obj); heroScript = obj.GetComponent <HeroScript>(); heroScript.addBloodBar(); heroScript.heroData.Speed = 0.02f; GameObject.Find("Main Camera").GetComponent <TrackGameObjScript>().startTrack(obj); GameObject.Find("Lights").GetComponent <TrackGameObjScript>().startTrack(obj); } // 怪物1 { GameObject obj = GameUtil.CreateEnemy(); obj.transform.localPosition = new Vector3(11.92f, -4.61f, 20f); obj.transform.localRotation = Quaternion.Euler(0, -90, 0); HobgoblinList.Add(obj); obj.GetComponent <HobgoblinScript>().addBloodBar(); } // 怪物2 { GameObject obj = GameUtil.CreateEnemy(); obj.transform.localPosition = new Vector3(-11.92f, -4.61f, 20f); obj.transform.localRotation = Quaternion.Euler(0, 90, 0); HobgoblinList.Add(obj); obj.GetComponent <HobgoblinScript>().addBloodBar(); } //Debug.Log(Mathf.Sin(Mathf.Deg2Rad * 0)); //Debug.Log(Mathf.Cos(Mathf.Deg2Rad * 0)); }