public void SetUp(PlayerIndexProfileData _data) { profileData = _data; Debug.Assert(!string.IsNullOrEmpty(profileData.profileModel)); profileModel = GameUtil.ConvertToPlayFabPlayerProfilemodel(profileData.profileModel); player_name_txt.text = profileModel.DisplayName; Debug.Log(player_name_txt.text + "time " + profileData.playerFinishTime); var TimeSpan = System.TimeSpan.FromTicks(System.Convert.ToInt64(profileData.playerFinishTime)); player_time_txt.text = TimeSpan.ToString(@"mm\:ss\:fff"); }
public void SetData(Player playerData, Color color) { Debug.Log("player " + playerData.CustomProperties); if (!playerData.CustomProperties.ContainsKey(PlayerPropertiesKey.PLAYFAB_PROFILE)) { Debug.LogError(PlayerPropertiesKey.PLAYFAB_PROFILE + "Key not found"); return; } var playerProfileJson = playerData.CustomProperties[PlayerPropertiesKey.PLAYFAB_PROFILE] as string; if (!string.IsNullOrEmpty(playerProfileJson)) { profilemodel = GameUtil.ConvertToPlayFabPlayerProfilemodel(playerProfileJson.ToString()); } else { Debug.LogError("playerProfileJson is string empty or null"); } userId = playerData.UserId; playername_text.text = profilemodel.DisplayName; playerColor = color; // bg_image.color = color; }
void CreateSlider() { Debug.Log("createSlider "); Hashtable property = PhotonNetwork.CurrentRoom.CustomProperties; Hashtable playerData = property[RoomPropertyKeys.PLAYER_DATA] as Hashtable; Hashtable playerIndexData = property[RoomPropertyKeys.PLAYER_INDEX] as Hashtable; Debug.LogWarningFormat("playerindex data {0}", playerIndexData); /// เกมถัดไปจากครั้งแรกมักเจอ error foreach (var playerIndex in playerIndexData) { Debug.Log(string.Format("index key {0} vale {1}", playerIndex.Key, playerIndex.Value)); var slider = Instantiate(playerSliderPrefab, Vector3.zero, Quaternion.identity, transformParent); Debug.Log("transformParent " + transformParent); Debug.Log("Slider " + slider); slider.name = playerIndex.Key.ToString(); slider.transform.localPosition = Vector3.zero; PlayerSliderPrefab sliderPrefab = slider.GetComponent <PlayerSliderPrefab>(); sliderPrefab.GetSlider().minValue = startPoint; sliderPrefab.GetSlider().maxValue = finishPoint; Debug.Assert(!dic_playerSlider.ContainsKey(playerIndex.Key.ToString())); if (dic_playerSlider.ContainsKey(playerIndex.Key.ToString())) { Debug.Log("Destroy dic_playerslider"); Destroy(dic_playerSlider[playerIndex.Key.ToString()].gameObject); dic_playerSlider.Remove(playerIndex.Key.ToString()); } dic_playerSlider.Add(playerIndex.Key.ToString(), sliderPrefab); var playerIndexProfileData = JsonConvert.DeserializeObject <PlayerIndexProfileData>(playerIndex.Value.ToString()); var playerProfileModel = GameUtil.ConvertToPlayFabPlayerProfilemodel(playerIndexProfileData.profileModel); var playerDistanceData = new PlayerDistanceData { playerIndex = playerIndexProfileData.index, userID = playerIndexProfileData.userId, playerName = playerProfileModel.DisplayName, distance = startPoint }; if (dic_playerDistance.ContainsKey(playerIndex.Key.ToString())) { Debug.Log("remove dic_playerslider"); dic_playerDistance[playerIndex.Key.ToString()] = null; dic_playerDistance.Remove(playerIndex.Key.ToString()); } print(Depug.Log("CheckplayerKey " + playerIndex.Key, Color.white)); print(Depug.Log("dic_playerDistance null? " + dic_playerDistance, Color.white)); dic_playerDistance.Add(playerIndex.Key.ToString(), playerDistanceData); print(Depug.Log("dic_playerDistance containkey? " + dic_playerDistance.ContainsKey(playerIndex.Key.ToString()), Color.green)); if (playerIndex.Key.ToString() == PhotonNetwork.LocalPlayer.UserId) { localUserId = PhotonNetwork.LocalPlayer.UserId; myDistanceData = playerDistanceData; mySliderPrefab = sliderPrefab; } sliderPrefab.SetUpData(playerData, colorRank[playerDistanceData.playerIndex]); } if (mySliderPrefab != null) { mySliderPrefab.transform.parent.SetAsLastSibling(); } print(Depug.Log("stripstringkey = " + PhotonNetwork.CurrentRoom.CustomProperties.StripToStringKeys(), Color.red)); }