コード例 #1
0
        public static ImageLayer ImageLayerFromXml(GameResourceManager gameResourceManager, XElement layerElement)
        {
            var name = layerElement.Attribute("name").Value;
            var textureName = layerElement.Element("Texture").Value;
            var rectangleValue = layerElement.Element("Rectangle").Value;

            return new ImageLayer(name, gameResourceManager.GetTexture(textureName), MathUtil.ParseRectangle(rectangleValue));
        }
コード例 #2
0
ファイル: TiledFile.cs プロジェクト: plaurin/MonoGameEngine2D
        private static TileSheet LoadTileset(TmxTileset tileset, Size tilesSize, GameResourceManager gameResourceManager)
        {
            var texturePath = Path.Combine(Path.GetDirectoryName(tileset.Image.Source), Path.GetFileNameWithoutExtension(tileset.Image.Source))
                .Remove(0, ContentFolder.Length + 1);
            //var texture = gameResourceManager.GetTexture(@"Tiled\tmw_desert_spacing");
            var texture = gameResourceManager.GetTexture(texturePath);
            //var sheet = new TileSheet(texture, "Desert", new Size(tmxMap.TileWidth, tmxMap.TileHeight));

            var sheet = gameResourceManager.GetTileSheet(tileset.Name);
            if (sheet == null)
            {
                sheet = new TileSheet(texture, tileset.Name, tilesSize);

                var margin = tileset.Margin;
                var spacing = tileset.Spacing;
                var numTileWidth = (tileset.Image.Width - (2 * margin) + spacing) / (tileset.TileWidth + spacing);
                var numTileHeight = (tileset.Image.Height - (2 * margin) + spacing) / (tileset.TileHeight + spacing);

                for (var j = 0; j < numTileHeight; j++)
                    for (var i = 0; i < numTileWidth; i++)
                        sheet.CreateTileDefinition((tileset.FirstGid + i + numTileWidth * j).ToString(),
                            new Point(margin + i * (tileset.TileWidth + spacing), margin + j * (tileset.TileHeight + spacing)));

                gameResourceManager.AddTileSheet(sheet);
            }

            return sheet;
        }