public void Write(GamePacketWriter writer) { writer.Write(Guid); writer.Write(StackCount); writer.Write(Reason, 6u); }
public void Write(GamePacketWriter writer) { writer.Write(Mode); }
public void Write(GamePacketWriter writer) { writer.Write(Blend); }
public void Write(GamePacketWriter writer) { writer.Write(Reason, 5u); }
public void Write(GamePacketWriter writer) { writer.Write(MessageGroup.Count); MessageGroup.ForEach(m => m.Write(writer)); }
public void Write(GamePacketWriter writer) { writer.Write(Deleted); writer.Write(Achievements.Count); Achievements.ForEach(a => a.Write(writer)); }
public void Write(GamePacketWriter writer) { writer.Write(TimeOfDay); writer.Write(Season); writer.Write(LengthOfDay); }
public void Write(GamePacketWriter writer) { writer.Write(Entitlement, 14u); writer.Write(Count); }
public void Write(GamePacketWriter writer) { To.Write(writer); From.Write(writer); }
public void Write(GamePacketWriter writer) { writer.Write(PlugItems.Count); PlugItems.ForEach(p => p.Write(writer)); writer.Write(ListType, 2); }
public void Write(GamePacketWriter writer) { Cooldown.Write(writer); }
public void Write(GamePacketWriter writer) { throw new NotImplementedException(); }
} // used to select type of guild to show in error when result = DeleteFailed_GuildMaster public void Write(GamePacketWriter writer) { writer.Write(Result, 6u); writer.Write(Data); }
public void Write(GamePacketWriter writer) { writer.Write(UnitId); writer.Write(InUse); }
} // not used in packet handler public void Write(GamePacketWriter writer) { writer.Write(UnitId); writer.Write(Unknown); }
public void Write(GamePacketWriter writer) { writer.Write(Level); }
public void Write(GamePacketWriter writer) { writer.Write(LoginResult); writer.Write(Unknown4); writer.Write(SuspendedDays); }
public void Write(GamePacketWriter writer) { writer.Write(FactionId, 14u); writer.Write(Value); }
public void Write(GamePacketWriter writer) { writer.Write(CastingId); writer.Write(Unknown5, 9u); writer.Write(CasterId); }
public void Write(GamePacketWriter writer) { writer.Write(RealmId, 14u); writer.Write(CharacterId); }
public void Write(GamePacketWriter writer) { writer.Write((byte)Variables.Count); Variables.ForEach(u => u.Write(writer)); }
public void Write(GamePacketWriter writer) { writer.Write(PetFlairId, 14u); }
public void Write(GamePacketWriter writer) { writer.Write(Index); writer.Write(Messages.Count, 8); Messages.ForEach(writer.WriteStringWide); }
public void Write(GamePacketWriter writer) { writer.Write(Items.Count); Items.ForEach(i => writer.Write(i)); }
public void Write(GamePacketWriter writer) { writer.Write(CreatureId, 18u); }
} = 0; // something Spell4Effects databit00 related public void Write(GamePacketWriter writer) { writer.Write(Unknown0); writer.Write(Unknown1); writer.Write(Unknown2); }
public void Write(GamePacketWriter writer) { writer.Write(Property, 8); writer.Write(BaseValue); writer.Write(Value); }
public void Write(GamePacketWriter writer) { writer.Write(UnitId); writer.Write(unknownStructure0.Count, 8u); unknownStructure0.ForEach(u => u.Write(writer)); }
public void Write(GamePacketWriter writer) { writer.Write(CreatureId, 18); writer.Write(QuestChecklistIdx); }
public void Write(GamePacketWriter writer) { writer.Write(Unknown0); writer.Write(Unknown1.Count, 8); Unknown1.ForEach(writer.WriteStringWide); }