public void Write(GamePacketWriter writer) { writer.Write(Positions.Count, 10u); Positions.ForEach(p => p.Write(writer)); writer.WritePackedFloat(Speed); writer.Write(Type, 2u); writer.Write(Mode, 4u); writer.Write(Offset); writer.Write(Blend); }
public void Write(GamePacketWriter writer) { writer.Write(SplineIds.Count, 10u); foreach (uint splineId in SplineIds) { writer.Write(splineId); } writer.WritePackedFloat(Speed); writer.Write(Position); writer.Write(TakeoffLocationHeight); writer.Write(LandingLocationHeight); writer.Write(Mode, 4); writer.Write(Offset); writer.Write(MultiSplineFlags); writer.Write(Blend); }