public void Write(GamePacketWriter writer)
 {
     writer.Write(Guid);
     writer.Write(StackCount);
     writer.Write(Reason, 6u);
 }
Beispiel #2
0
 public void Write(GamePacketWriter writer)
 {
     writer.Write(Mode);
 }
 public void Write(GamePacketWriter writer)
 {
     writer.Write(Blend);
 }
 public void Write(GamePacketWriter writer)
 {
     writer.Write(Reason, 5u);
 }
 public void Write(GamePacketWriter writer)
 {
     writer.Write(MessageGroup.Count);
     MessageGroup.ForEach(m => m.Write(writer));
 }
Beispiel #6
0
 public void Write(GamePacketWriter writer)
 {
     writer.Write(Deleted);
     writer.Write(Achievements.Count);
     Achievements.ForEach(a => a.Write(writer));
 }
Beispiel #7
0
 public void Write(GamePacketWriter writer)
 {
     writer.Write(TimeOfDay);
     writer.Write(Season);
     writer.Write(LengthOfDay);
 }
 public void Write(GamePacketWriter writer)
 {
     writer.Write(Entitlement, 14u);
     writer.Write(Count);
 }
 public void Write(GamePacketWriter writer)
 {
     To.Write(writer);
     From.Write(writer);
 }
Beispiel #10
0
 public void Write(GamePacketWriter writer)
 {
     writer.Write(PlugItems.Count);
     PlugItems.ForEach(p => p.Write(writer));
     writer.Write(ListType, 2);
 }
Beispiel #11
0
 public void Write(GamePacketWriter writer)
 {
     Cooldown.Write(writer);
 }
 public void Write(GamePacketWriter writer)
 {
     throw new NotImplementedException();
 }
Beispiel #13
0
        }                              // used to select type of guild to show in error when result = DeleteFailed_GuildMaster

        public void Write(GamePacketWriter writer)
        {
            writer.Write(Result, 6u);
            writer.Write(Data);
        }
 public void Write(GamePacketWriter writer)
 {
     writer.Write(UnitId);
     writer.Write(InUse);
 }
Beispiel #15
0
        }                                 // not used in packet handler

        public void Write(GamePacketWriter writer)
        {
            writer.Write(UnitId);
            writer.Write(Unknown);
        }
Beispiel #16
0
 public void Write(GamePacketWriter writer)
 {
     writer.Write(Level);
 }
Beispiel #17
0
 public void Write(GamePacketWriter writer)
 {
     writer.Write(LoginResult);
     writer.Write(Unknown4);
     writer.Write(SuspendedDays);
 }
 public void Write(GamePacketWriter writer)
 {
     writer.Write(FactionId, 14u);
     writer.Write(Value);
 }
Beispiel #19
0
 public void Write(GamePacketWriter writer)
 {
     writer.Write(CastingId);
     writer.Write(Unknown5, 9u);
     writer.Write(CasterId);
 }
 public void Write(GamePacketWriter writer)
 {
     writer.Write(RealmId, 14u);
     writer.Write(CharacterId);
 }
Beispiel #21
0
 public void Write(GamePacketWriter writer)
 {
     writer.Write((byte)Variables.Count);
     Variables.ForEach(u => u.Write(writer));
 }
Beispiel #22
0
 public void Write(GamePacketWriter writer)
 {
     writer.Write(PetFlairId, 14u);
 }
 public void Write(GamePacketWriter writer)
 {
     writer.Write(Index);
     writer.Write(Messages.Count, 8);
     Messages.ForEach(writer.WriteStringWide);
 }
Beispiel #24
0
 public void Write(GamePacketWriter writer)
 {
     writer.Write(Items.Count);
     Items.ForEach(i => writer.Write(i));
 }
Beispiel #25
0
 public void Write(GamePacketWriter writer)
 {
     writer.Write(CreatureId, 18u);
 }
Beispiel #26
0
            } = 0;                                  // something Spell4Effects databit00 related

            public void Write(GamePacketWriter writer)
            {
                writer.Write(Unknown0);
                writer.Write(Unknown1);
                writer.Write(Unknown2);
            }
 public void Write(GamePacketWriter writer)
 {
     writer.Write(Property, 8);
     writer.Write(BaseValue);
     writer.Write(Value);
 }
Beispiel #28
0
 public void Write(GamePacketWriter writer)
 {
     writer.Write(UnitId);
     writer.Write(unknownStructure0.Count, 8u);
     unknownStructure0.ForEach(u => u.Write(writer));
 }
Beispiel #29
0
 public void Write(GamePacketWriter writer)
 {
     writer.Write(CreatureId, 18);
     writer.Write(QuestChecklistIdx);
 }
 public void Write(GamePacketWriter writer)
 {
     writer.Write(Unknown0);
     writer.Write(Unknown1.Count, 8);
     Unknown1.ForEach(writer.WriteStringWide);
 }