private void OnInfoEnable(MissionBubbleBehaviour mission) { GameObjects.Active(informationBehaviour); fabricBehaviour.Stop(); StopTimers(); }
public void ShowDetailedInfo() { moveSequence?.Kill(); moveSequence = DOTween.Sequence(); GameObjects.Active(authorText, conditionsParent, difficultyTextParent, experienceParent); moveSequence.Join(titleParent.DOLocalMoveX(authorText.bounds.size.x, InfoAppearanceDuration)); moveSequence.Join(conditionsParent.DOLocalMoveX(conditionsText.bounds.size.x, InfoAppearanceDuration)); moveSequence.Join(difficultyTextParent.DOLocalMoveX(difficultyText.bounds.size.x, InfoAppearanceDuration)); moveSequence.Join(experienceParent.DOLocalMoveX(experienceText.bounds.size.x, InfoAppearanceDuration)); moveSequence.Join(difficultyMarksParent.DOLocalMoveY(-100, InfoAppearanceDuration)); }