private void OnInfoEnable(MissionBubbleBehaviour mission)
        {
            GameObjects.Active(informationBehaviour);
            fabricBehaviour.Stop();

            StopTimers();
        }
        public void ShowDetailedInfo()
        {
            moveSequence?.Kill();
            moveSequence = DOTween.Sequence();

            GameObjects.Active(authorText, conditionsParent, difficultyTextParent, experienceParent);

            moveSequence.Join(titleParent.DOLocalMoveX(authorText.bounds.size.x, InfoAppearanceDuration));
            moveSequence.Join(conditionsParent.DOLocalMoveX(conditionsText.bounds.size.x, InfoAppearanceDuration));
            moveSequence.Join(difficultyTextParent.DOLocalMoveX(difficultyText.bounds.size.x, InfoAppearanceDuration));
            moveSequence.Join(experienceParent.DOLocalMoveX(experienceText.bounds.size.x, InfoAppearanceDuration));
            moveSequence.Join(difficultyMarksParent.DOLocalMoveY(-100, InfoAppearanceDuration));
        }