static public int ChangeMovieShow_s(IntPtr l) { try { UnityEngine.GameObject a1; checkType(l, 1, out a1); System.Int32 a2; checkType(l, 2, out a2); GameObjectUtils.ChangeMovieShow(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }