static public int AddRenderQueueModifier_s(IntPtr l) { try { UnityEngine.GameObject a1; checkType(l, 1, out a1); UnityEngine.GameObject a2; checkType(l, 2, out a2); UnityEngine.GameObject a3; checkType(l, 3, out a3); GameObjectUtils.AddRenderQueueModifier(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }