private GameObject AddLayer(GameObject parent, RenderQueueEnum effectLayerEnum) { GameObject child = new GameObject(effectLayerEnum.ToString()); GameObjectUtil.AddChild(parent, child); child.transform.localScale = Vector3.one; // GameObjectUtil.SetLayer(child, LayerEnum.NGUI); return(child); }
public void SetParent(GameObject parentObj) { if (parentObj == null) { return; } GameObjectUtil.AddChild(parentObj, gameObject); }
private GameObject AddLayerContainer(string containerName) { GameObject child = new GameObject(containerName); GameObjectUtil.AddChild(mViewRoot, child); child.transform.localScale = Vector3.one; return(child); }