public void OnQuit() { //TogglePause(); Time.timeScale = 1; GameObjectUtil.CleanupSingletons(); GameObjectUtil.ClearPools(); Application.LoadLevel(0); //TODO need to call transition manager }
public void OnQuit() { //TogglePause(); Time.timeScale = 1; GameObjectUtil.CleanupSingletons(); GameObjectUtil.ClearPools(); Application.LoadLevel(0); //TODO need to call transition manager }