// Use this for initialization void Start() { // menu if (GameManager.instance == null) { int a = GameMetrics.GetAchievement(1, (int)GameMetrics.activeGameMode); SetAchievementCount(a); } }
// Update is called once per frame void Update() { int a = GameMetrics.GetAchievement(GameMetrics.selectedTrack, (int)GameMetrics.activeGameMode); SetAchievementCount(a); }