// Use this for initialization
    void Start()
    {
        // menu
        if (GameManager.instance == null)
        {
            int a = GameMetrics.GetAchievement(1, (int)GameMetrics.activeGameMode);

            SetAchievementCount(a);
        }
    }
    // Update is called once per frame
    void Update()
    {
        int a = GameMetrics.GetAchievement(GameMetrics.selectedTrack, (int)GameMetrics.activeGameMode);

        SetAchievementCount(a);
    }