コード例 #1
0
 public void ObstacleCleared()
 {
     // check that some time has passed, so we don't count as cleared an obstacle we just hit
     if (Time.time - m_lastObstacleHitTime > 0.1f)
     {
         m_currentComboCount++;
         GameMetrics.UpdateCombo(m_currentComboCount);
     }
     GameMetrics.UpdateObstacle(false);
 }